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Yeah, I found this game to be mostly boring. I mean, it was just you walking around. There was so little depth to it. The details were quite bad. I wish the directions could have been clearer. At least it was harmless.

Well, how could it really be harmful? The music was so-so. Was that guy a zombie? It seemed like you were just walking in a straight line. I'm not a fan of these games to begin with.

tigerrenko responds:

Thank you for your time. Game is experimental and attempts to be philosophical. It was also made in under 6 hours with cross-world collab (Joanito from Mexico and me from Europe)

I ended up really enjoying this game and honestly, I'm not quite sure why. I mean, it's basically just the same thing over and over. It's still pretty cool. I mean, I just love how fast it is. You have some interesting looking enemies here too. I just love the music.

Everything just goes a mile a minute. There's so much adventure in this. I wish this had medals! I really got a lot better with it after awhile. It's such a fun game.

Miroko responds:

Yeah I'm not sure how this game is fun but we made it anyway. Sometimes the simplest of ideas could be the finest. We were thinking about medals but never got to it, I admit it would've been better. Thank you.

Hey, Bill Cipher! I was wondering when that guy would appear again! Anyway, I was glad I managed to beat this. I was afraid it would be too hard at first. I thought you'd go on the sides. Well, I only played large mode.

This was a nice quick little game. I really didn't know how to beat this guy. I just kept firing at him and it worked, so I'm not complaining. It could have been a bit longer. It's still nice. Happy Pixel Day!

BoMToons responds:

Happy Pixel Day and thanks for playing!

I admire how challenging this game is. At first, I thought it would be a game where you fought enemies in an arena. Enemies did in fact appear. You just couldn't fight them! It was interesting anticipating the next danger. There was certainly a lot of variety.

I knew this wouldn't be easy. A minute might not seem like much, but there's always more obstacles. The disappearing platforms were probably the worst for me. Well, it was a tossup really. A lot of these obstacles are hard.

Wolod responds:

Thanks for playing! I'm glad that you liked it.

Well, this was a pretty good game but it had one main problem. I couldn't hear anything! I don't know what went wrong. Well, I still have to give it credit for being mostly good. It was a pretty original idea. I just like the graphics as well.

You really had to work hard to get to that butthole. That sounds dirty. That was most likely the intention. It was fine for a goofy little game. I'm sorry I couldn't hear it.

SiredSpace responds:

Oh man, sorry about the sound issues, that's a bummer. I don't know why that would be happening [ perhaps try a different browser? ]

Either way, thanks for playing and I'm glad you enjoyed it :)

I managed to get into this. Granted, that was just because I wanted to get that medal! It got frustrating like that. Those red guys are the worst. I admit the details aren't that good. It's still quite a playable game.

It's weird how I just zipped through the first two levels. There were certainly a wide variety of enemies here. It was hard with how they all had different attack patterns. I never heard of this pixel thing for this year.

JauqGames responds:

Glad you got into my game. I had a lot of fun designing all of the different ships and their attack patterns. This is my submission for the 2nd annual Pixel Day. The event is relatively new so I could see how one would not hear about it.

Thanks,
Jauq

Yeah, I was pretty bored by this game. It's hard to believe you're the same guy who made "Mario World: Overrun". Has that been deleted from here? Dang, that was a great game! This was just too simple. It was you collecting turkeys.

I always like Thanksgiving stuff, but this was forgettable. I like how you grab them though. I guess it's fine as a goofy little game. It just isn't very rewarding. Uh, Happy Thanksgiving?

wvaldez responds:

Yeah it was suppose to be a quick little game for Thanksgiving. I do believe overrun was taken down, but it wasn't by me. If you liked the intense action of overrun, you might like one of my latest games on ios and android. It's called Assault Breaker. You can find it on indiepaparoos.com

At first, I thought this was a movie. I mean, it certainly seemed like that. I feel like it would have worked better as one. I still appreciate the animation. It's just that there wasn't much going on. I couldn't get absorbed into it.

I didn't know what to do. I guess it's just a game you mess with. I mean, I like how peaceful it is. You have some great mobility. The designs were great but it wasn't something I'd play a second time.

Wad1m responds:

Helpful feedback, thanks for trying our game

This is one confusing game. I know I used a power up for the first time, but no medal showed up. I guess I just missed it. Why did it stop the combos at 10? That seems like a really low number. It was hard to understand why any of this was happening.

I still liked it. It was challenging for whatever it was. The music was really nice. I like new creative games. There just wasn't much to understand. I'm glad the blue guys didn't directly follow you.

JackAstral responds:

Medals unlock on the achievement screen

The combo maxes out at 10, because you earn your combo in points. It balances it.

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