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View Profile Ericho

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I was really turned off by how there was no sound in this. I will admit that the graphics are fairly decent. Another problem I have is that it's a bit hard to get used to. It seemed like you were looking for something that was big and this did fit the bill. You have to pay attention to absolutely everything going on here. I can actually see this becoming better.

I should judge it fairly as it is a demo. Then again, demos are kind of frowned upon on this website. It had a pretty funny title too. You might want to put in a couple of enemies, but then again, it is pretty hard on its own. I like how the liquids move.

jozzarozzer responds:

Yeah the sound and music is something i will be working on closer to the end of development and there are a couple of enemies in the fourth level (the first grass level)

This was a pretty weak game. It was strange how your game got the image preview for NG Game Jam 8 when it's the lowest rated. It's not so much that the graphics are that bad, it's just that there isn't much detail. You seem to need to know more about lines and how to put variety in your creations. The music isn't that bad, I guess. It doesn't help that I'm not a fan of point and click adventure games.

I couldn't see how this could be appealing to people who are fans of those kinds of games. I clicked through everything and nothing seemed to work. I can understand how this was made in six hours. It's not that appropriate for the jam, but it did get in the collection. There should be more detail and gameplay.

maxman43 responds:

I know plenty about lines. For example, the shortest distance between two points is a line. Geometry is fun stuff.

I don't want to spoil anything, but I will say that it seemed like it was a tad too easy to get one secret medal. I was surprised I managed to get that far with the fifty point medal. It seems like this didn't even have that much to do with a cabin in the woods. BTW, that's one of my favorite movies of this year. It was pretty much killer when the giant foot came. Was that a Monty Python reference?

Anyway, when I used my strongest attack, it did pretty much nothing against the foot. Maybe I just aimed it poorly? The graphics weren't that good, but still nice. I was amazed at how I was able to get into this game so much. I just couldn't stop attacking the enemies, which is the only way to win in fact.

thinking-man responds:

It's not about that movie, tom specifically said not to make it about the movie. Also the secret medals are just the boss medals, I just didn't want to show who the bosses were before you got there.

This is another one of those games that's just a roller coaster from beginning to end! I was amazed at how fast paced everything was! After awhile, it all comes down to you just not getting hit by the other things. There were so many of these little things flying around, I thought I was playing a bacteria game! The music is really nice too. Boy, do you need those upgrades.

I love how there are so many wonderful and colorful things to show off with your bullets. Sure, they're a pain in the butt, but at least they're pretty to look at. I had no idea I'd get so many medals! Of course, it helps there are a lot of them. It's difficult, but very fun.

ZEGMAN responds:

Thanks Ericho!

Woah, this is one of the most complicated games I've ever played before. I find it unbelievable how you were able to come up with this in just five minutes. I can't say anything good or bad about it, because it's too complicated for me to play. It definitley seems like there are people who enjoy this. I appreciate all the work they do for this game. You are one complicated dude, buddy.

I actually thought the music was nice. I had no idea something that looked so simplistic could be like this! It didn't have a lot of detail or anything, but had pages of tutorial! I wish I had some idea what the title meant. You deserve credit for making something so big.

Kwing responds:

After 8.5 thousand reviews, I think the quality of them is beginning to dwindle a bit. You didn't seem to mention anything about the actual gameplay, nor did you even touch on the graphics.

At its core, Lincari is a hybrid between a card game and board game, because the positions of the cards change. As you make each move, an entire queue will shift over in order to help replace the card you played. That's really the only thing someone could not understand.

I was actually quite impressed by this game. While it could have had a wider variety of enemies, it was still well done. The best part about it was probably how it was easy to get a bunch of medals! Yes, I'm that kind of gamer. I actually did think that the graphics were pretty nicely done. Again, there just could have been more detail.

I find it hard to believe a building is that high. Then again, these are magic ninjas we're dealing with. The music was also nice and it fit the mood really well. My advice is that you should look for the hearts above all other things. I don't even really know what most of the other powerups do.

TocoStudios responds:

Thanks Ericho, I'm happy we got you impressed by Fall Ninja! I'm hoping that I'll be able to make a Fall Ninja 2 with even more enemies like you suggest!

Well, this is yet another game that should appeal to your fans. I guess the one thing I didn't like about it was how hard it was. I was a tad confused at first, thinking you could jump off the hexagon. You couldn't, but I guess that would have just made it harder. The music was really good in this. It's nice to hear such insane stuff.

The flashing colors fit the setting well too. It may not have a lot of detail, but it doesn't need to. Don't be fooled by its innocent looking appearance as it's hard. I really have probably never played a game like this before. I guess all I can suggest is to make it easier.

Zanzlanz responds:

Yes it's a hard game, but I definitely don't want it to be a play-once-and-win game. Plus Super Hexagon is probably 10 times harder than this...
But anyway, thanks for liking it :)

Well, now this is really weird. I was angry at this game at first, becuase I had no idea how to play it. There was some glitch or something in the system that made it so that I couldn't unpause something. I just went to another window and it automatically paused for me and I couldn't get it back to normal. I had to go back for the menu with no other option. When you do get into the actual game, it is quite fun.

It's great you've come up with a unique design for the characters. The music is also extremely appropriate. I like how you have so much mobility. The enemies with the guns are those you really have to look out for. This was a good submission for Madness Day 2012.

Tupo26 responds:

When the game loses focus, example you click another window, it will automatically pauses itself. To gain focus back you need to click the game anywhere then press unpause key.

I guess I have to add a message that tells the player that focus was lost.

Thanks for feedback. One of my goals was to make my own unique madness characters.

Wow, dude, I have to give you credit for having a fairly complicated game. It's one of the longest tutorials I've ever played! It seems like I should get a medal for just being able to get through them. The sound effects and the graphics are in fact very nicely done. It just goes on so long I have little understanding if this game ever ends. If you thought playing with trains was simple, you've never played this!

It just kept giving me thing to thing after thing to do. I think there's some error on the medal label. The one that says "C-Zone" says "Complete B Levels" when there's already a medal for that. People who are a LOT more patient than me should have some fun with this. You guys really went out of your way to make this complicated.

gamezhero responds:

oops, medal's name is fixed

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