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Dude, I thought it would be at least possible to get a medal or two, but it really wasn't. I was playing with this game for so long before I finally just reached a spot where I couldn't advance. I do have to praise you for creativity, because this was unlike anything I'd played before. You just had to keep on pressing buttons and stuff. What beat me in the end was how I didn't get the one wooden box to where I should have. The music was also nice.

I was hoping for different music given the title of this game. Well, it still turned out to be very challenging. For those of you who are a lot better at puzzle games, check this thing out! It makes no sense to me, but might to you. I had no idea when it would end.

Zanzlanz responds:

Actually you might want to check out my last game, Lab Lights. That will make this game a lot easier for you probably :)
Thanks for playing ;D

I have played many a Clock game, but this one didn't make much sense to me. I think it might have even worked better if it was just a flash cartoon. I used to play the piano all the time. I guess this makes me kind of sad because I have no clue how to get in on it. I thought it was funny how you had "Abba" in the name. That reminds me, I like "Dancing Queen".

It makes you realize that this song has the same lyrics as "Baa Baa Black Sheep" and "ABC". It's as incomprehensible as Clock Day itself. How can I recommend this for the Clock Day 2012 submissions? They don't seem to have that feature anymore. At least the music's nice.

JeffersonTD responds:

You were getting there. ;)

While I didn't enjoy this that much, it's still nice to play a Clock Day submission. I just wish there could have been more to this. I hope I'm not giving away the secret medal, so I guess I just won't tell how I got my one medal. This seems to have most of what you could want in a Clock Day submission. It's not just "B" that gets the treatment here. It's all the letters of the alphabet.

The colors are actually pretty nicely done. I think the music was also very nice and quite calming. It's too bad there weren't that many Clock Day submissions this year. At least people like you will always be around. You have serviced your Clocks well.

FlyingColours responds:

Thanks for the review! It's always greatly appreciated.

I was surprised this didn't have anything to do with Clocks. Then again, August 15th is a day where a lot of stuff is sbumitted. I liked this game, even though it was so incomprehensible. What was the point in having that powerup where you could freeze everything if it didn't even do you any good? Even the tank thing still moved around. I guess it was creative at least.

It seemed like the giant eyeball that was firing at me didn't even hurt me. I guess it was supposed to be more of a distraction? The colors are nice and bright at least. It's so crazy it's hard to keep up. Why doesn't it say how many meters you're going while you play the game?

thePalindrome responds:

In order:

Serendipity.

Notice that nothing shot at you while they were frozen.

The tank cannon moving is an issue I'll fix next update

The eyeball, tanks, and saw monster can't hurt you, neither can their bullets. They are distracting and they destroy the buildings, so they'll destroy what you were about to hit.

I guess I should put in the score while you are playing.

Thanks for the review!

Well, I have to at least give you some credit for having a game that has some pretty easy medals to get. I'm pretty much stuck on the last one there. It doesn't matter, because I can just play with this thing all day until I get it. I think it would have been better if you had some sound. Of course, this a Clock inspired flash. You managed to update this in a pretty short amount of time.

I just wanted to say that clicking on the tank logo doesn't work. That seems to look a lot like a penis there. There could have also been a background. At least the "B" was represented in a pretty cool way. Happy belated Clock Day!

TheMajormel responds:

Thanks for the review. You don't have to click the tank logo really, the only thing you can do with it was use directional keys. Thanks for liking my take on the "B"

I guess I have no choice but to wish you a Happy Clock Day! While this didn't really have anything to do with clocks, it's still a really cool game. I do wish that the graphics could have been better. I was just amazed at how you were able to put so many music pieces in a game that looked so simplistic. It's great to see effort put in anywhere for this. The shading could have been a lot better though.

It did kind of work with how simplistic it was. I just appreciated all the little things that were going on. The level that really drove me mad was of course the first boss. I didn't even get to see what this thing looked like! I doubt he's just a mass of spikes himself.

aletss responds:

Happy Clock day for you too, the graphics are bad because I don't have a drawing pad and I had to do everything with my touchpad (yes, I did it with my laptop) but if this game gets some nice reviews (like this one) and stays with three stars, I WILL buy a drawing pad and start doing some REAL graphics for the prequel im planning (I really hope that the prequel get to see the light some day).
Thanks for noticing my effort, it WAS hard to make this game, I had a lot of trouble with the save feature and mostly the character movement (I still do) but thanks for noticing.
As for the boss level, yhea it is kind of hard but there is a really easy way to finish it, if you need a guide im planning to make a video of it, showing how to finish the game the easiest way.

I found this game to be fairly enjoyable. What I didn't like about it was how it was a bit hard to understand what the crystals did. I do, however, think I have it mostly figured out by now. The red ones allow you to fire an automatic shot at an enemy, the blue ones make a shield, and the yellow ones make a shield that can also be used to attack. There wasn't a lot of detail, but it was still fine. There was certainly a lot of wide open space.

I liked that because it gave you a sense to go anywhere you wanted. The leeches look like pink, pulled teeth. The background isn't too bad either. There's certainly some good flashy colors here and I even like the description. The sounds are nice as well.

NulllGames responds:

On the mission selection screen, there's an introduction button that gives a short explanation of the game. Red crystals fires a homing missile, blue makes you invincible against leeches and projectiles (not bosses), yellow makes you move faster. Every 10th crystal has a special effect. Red : launches projectiles in all directions, blue heals one heart, yellow slows down all enemies on the field.

I just found this game to be too confusing. It doesn't help that there's no sound. It is pretty cool to see what's going to come up next because you literally have no idea. I can't tell if the acorn picture is a part of the actual maze. I mean, I advance to the next level when I don't touch it. Anyway, this game was just a bit too bland.

It's weird to see all this stuff going on and not being able to understand it. It's just too basic to recommend. I think the idea is good, it's just not done in the best way. You could probably add in some shadings and sounds. I do think the timer is kind of nice.

Kwing responds:

This game was made more of an experiment. I'm dabbling with making games that change depending on the date, and this is my first real dive into the idea. Ultimately I would like to create some kind of hour-sized dungeon crawler with level design that changes every day, especially if I could have players go in and interact with each other. Anyway, yeah, what I have right now is extremely simple.

The acorn you're talking about is an autumn leaf, which means that you're playing in the fall. In the winter, spring, and summer, there are different effects on the gameplay. Perhaps I'll find a way to add more gimmicks in the future based on different mechanics.

As for the whole limited visibility maze thing, I'm actually going to be using this as an interlude between random battles in an RPG that I'm working on, so if you like the idea, you'll probably like my new game. Both this game and the one coming out are also PSP compatible, if you're wondering why there's no sound (I'm trying to create low memory games).

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