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View Profile Ericho

7,574 Game Reviews

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I thought this was a good game. My biggest complaint about it is that it's basically a tutorial. It's just the same thing over and over. I can understand how you would have to know this stuff. I guess I should have figured out how to change guns. It was mostly the same thing over and over. I still enjoyed that.

It was interesting to see what kind of technique you could come up with to destroy the orbs. I really liked how the falling debris exploded. Granted, that hurt you, but I never died from it. I can imagine that happening to some enemies though. Of course, they would be the enemies in that case.

I admit that there are some parts of this game that aren't that appealing. It's mostly because you don't have a lot of stuff going on. I found it hard to tell what was ground. At least I was glad that there was some solid black stuff there. I found it funny how easily you died. Okay, flying is a lot better than hovering.

The artwork is fairly decent. It's for the most part a pretty standard game. I think the music is fairly suiting. I guess there were a lot of games about robots around this time. Robot Day hadn't even come out yet.

This is the first time in awhile I've played a game that was licensed by Miniclip, but not on their page. Well, the same thing happens for Armor Games too. I thought it was interesting to have so much mobility. The parts with the lasers were quite difficult. You had to be cautious of what was coming up next. I think the music is really nice.

I thought you waited for the green chambers to come up with more slime. It apparently only happens once per chamber. It certainly looks like there's more. This reminds me of Nitrome games. I don't think you're part of that, though.

I was thinking that the first installment would look pretty dated. It's really anything but! While it doesn't look as good as some of the future installments, it's a great place to start out. It really got annoying when the lights went out. I couldn't even tell if that was a mistake or not. With all the sequels, it's weird to have such a generic title.

It's interesting to see how you can figure this game out. I was amazed at how high this guy could jump. It's mobility like that which makes a character good. Really, everyone uses Madness like stuff nowadays. You basically launched your own genre.

I thought that this was a nice game. What I did not understand was how you had to press down when you were attacking. That's something that is usually automatic in games, at least in ones like Mario. I do like how the designs are pretty good. I think it was a good idea to give the bunny a more realistic look. It suits him more like the Bunnykill series.

The most annoying enemies were easily the birds. In the times I played this, on both occasions, they caused me to die. The music and sounds are fairly good too. I was afraid this would be an RPG at first. Yeah, I'm not a fan of those.

I'm not a fan of dressup games, but this was done very well. I think its biggest accomplishment is how it does such a good job of making nice visuals. Everything is good to look at. It's quite creative with the sheer number of things you can do. Then again, it's not so much the number as it is the variety. I only see a couple of months. I like how the eyes always follow you.

The music is also very nicely done. I recognize some of it, as I've simply reviewed so many audio submissions. Although I have reviewed regular things more often, so I just recognize it being used a lot. I hope BotCrew goes well for you. You have gotten some good recognition for this.

Honestly, I didn't see what was so appealing about this. I think its weakest part was how you weren't able to do much with the upgrades. They seemed to mostly just fire in random directions. The graphics didn't come off as too appealing either. I was weirded out by how there were no colors. It just came off as shoddy.

I guess there's really nothing that bad about the game. The sound effects are nice. You would be surprised at how some of those blasts can catch you off guard. You seem like you could make this a lot better. I guess the monochrome title covers the lack of color.

I admit that I was never a fan of MahJong. It's just basically the same thing over and over. I guess the designs aren't too bad and some of it is pretty creative. It's just not something that I really know how to play. It reminds me of Sudoku in terms of complexity. I couldn't even tell what was supposed to go with what.

I think the tiles were supposed in the same row. It didn't seem like there were enough examples of that to make the game playable. I like the bright colors. It's pretty weird with how not a lot goes on at all. If you're experienced at MahJong, you should enjoy this.

This was a really cool game, even though it made no sense. I think it's a very original concept and it's executed quite well. It took me awhile to realize this was a one button kind of game. The graphics are quite good. I don't know why this guy travels to the Moon to be with the pink cat. Makes as much sense as anything else.

The medals aren't secret, but you still have to figure them out. I like the image of this guy turning into a werewolf while holding his cigar. He just acts so crazy and goes back so easily. Don't know how you can arrest a werewolf. This was weird and very good.

molkman responds:

We don't like secret medals because of how they feel, so we figured we make the medals public, but still be secret in the way that the descriptions are only hints and not instructions.

As usual, this reminds me of the days when I played the piano. It makes me kind of sad I didn't get everything finished with the books. Anyway, this was very nice. While it may not have been very well detailed, it was realistic enough to love. This is how an actual piano looked. I admit that I don't know much about the other instruments used.

I wouldn't think they would work just like a piano. You could have had some more details, but overall, definitley worth checking out. There are people who are not fortunate to have a piano or any large instrument. It's a good way to show off your creativity. That's something that should never die.

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