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View Profile Ericho

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Hey, Cyberdevil! I think this was pretty interesting to play. I appreciated how you seemed to have a surprising number of things going on. I guess it just looked that way because evey level was unique. Apart from being creative, it worked so well in its simplicity. With all these levels, you always face a new challenge.

I was thinking you just had to line everything up at first. I then realized you had to duplicate the effects as shown in the sample. The music was fairly creepy too. While it wasn't much in terms of design, it still worked out well. It's kind of random but that never stopped me from liking something before.

I was not able to understand this. I basically went out and tried to hit my target, but then it said I had no lasers. It was strange, because I tried using the other weapons and they didn't work either. It also suffers from too generic a name. I've tried waiting for it to power back up, but nothing seems to work. I just wasn't able to advance much.

I also found it annoying how you did so little in the levels. Apparently, people like this. I wish I had some idea why. Anyway, you need to have more clear directions. I guess there's at least nothing offensive or anything in this.

This was not a good game, but it did have its good points. I think the best thing about it is probably how it is easy to follow. As I've said before, that can also be a downside. You do need to have more variety in your game. I thought you had to use a couple of arrows at first to kill your enemies. I'm glad you just need one.

The graphics just don't hold up well. Dang, I am reaching the age where 2005 seems dated. You could have had the enemies make different sounds. The backgrounds also needed some work. It's not terrible, for the most part mediocre.

I had absoluely no idea what was going on in this game. I then realized you were supposed to just find the boss' unprotected spot. It was weird, because you had to go through so many layers and I coudn't tell if he was regenerating them. It's been awhile since I've played a Bullet Hell game. This certainly fits the bill.

I like all the flashy effects being used. It did get annoying with how hard it was. I guess I'm back to winning just the first medal on these games. The music is quite stylistic and fits the tone well. Why are all the games that have medals showing up on my playlist?

I can see how this made for blind people. Unfortunately, I didn't find much enjoy ment from it. It's mostly because there is no detail in it. I do hear some different voices, but that's about as far as I get. I was mostly pressing the same buttons and I kept getting the same answers. I don't know what's going on. You do have a pretty nice voice.

I tried typing "Blind Man's Simon", but nothing happened. I don't know how to get ahead. How would blind people come across this? It just doesn't make sense to me. It could have at least some visuals.

Kwing responds:

The game is fully arrow-controlled. The menu explains which buttons are used for which actions, and the game is really more of an arcade game (hence the name Simon) than something with a beginning middle and end.

As for how a blind person would find this, the lack of graphics is more of a gimmick than anything else. Although sighted people could hypothetically sit a blind person down to play this game.

I'm not much for point and click adventure games, and this didn't do much for me. It was weird, because it just seemed like everything was happening too fast. I got through a bunch of stuff without anyone in my party dying. I had no idea if I was getting ahead! I guess it is a pretty classy game. I'm just used to more action.

You should probably have a wider environment. You don't get to see much except the same images. The music seemed pretty fitting. I don't even know what the title means. This is probably one of my least favorite zombie games here.

This wasn't that enjoyable. Dang, I really do need to read the instructions first. The graphics were decent, but it was just the same stuff over and over. I appreciate you having some fairly good designs. It is, however, just the same attacks over and over. It could have just been more complicated.

It doesn't help that the guys just block so quickly. I don't think I can even block by using the arrow keys. The music was pretty suiting. It didn't seem like there was much of a way of forming a strategy or anything. Still, it's been awhile since I've played a fighting game here.

There wasn't much in terms of graphics, but it was still nice to play. I just wish I could understand how to get ahead. I mean, I tried going to the side of the screen or to the spikey things, but I only lost health. I didn't see any instructions anywhere. I am glad there are numerous choices for music. I thought it was going to be like that classic Snake game.

It just came off as too ambigious to me. There must have been a way to make the snake longer. I could just never figure out how. It probably looks dated too. You should have made it more like the original Snake game, if that's what you were aiming for.

I saw some interesting originality in this. Like other games, it does make the mistake of being too simplistic. The gameplay is good, but the graphics need a lot of improvement. I couldn't even understand how I was losing in this. I was thinking that it might have been shown by car crashes, but I didn't see any. I guess it's too morbid of me to expect that.

The music seems to be pretty suiting. It does seem like there's a fair amount of things going on. If you're a fan of games like this (and I really don't know many others like this, maybe the classroom) you might want to check this out. There seems to be enough space. I wasn't sure whether to click on the words or the traffic signals on the menu.

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Joined on 9/21/08

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