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View Profile Ericho

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I have to admit that I like the idea. It's nice how you admit yourself that it isn't an original one. My main problem with this is that I am not able to get into it. There are too many specific things to do. I was at least able to figure out I had to capture the red ones. You had to wait too long for all of them to come together.

The music was alright. I was even able to understand the Star Trek references. Okay, anybody could do that. I didn't like it how all of the ships had to be inside and not just have them touch the area you drew. Maybe that would be too easy.

It was hard for me to get into this game. What I didn't like was how there wasn't much detail put into it. I managed to detonate (or whatever) one of the red blasts, but I still lost. I guess the blast has to be far away from you. That just doesn't make any sense to me. I did, however, think the music was good. It helps that I've heard it before.

You should have a background. There can also be some better effects done with shading. The highest score I got was 3. Yeah, I wasn't very motivated to do better in it. There is just so much room for improvement.

I didn't understand this game at all. One of its biggest weaknesses was how it had no sound or music. Another was that it was just too bland. I imagine that you were trying to make something impressive with the 3D, but it didn't come out very well. There needed to be a lot more variety. I got some goals, but don't even remember when I did.

There are just so many better games out there, this doesn't come off as anything special. You should have something more imaginative. Sound/music does a good job of making a game more interactive. You just don't have the feeling you're there. Of course, virtual reality is now unpopular.

It as interesting to learn that about World War I. I already knew a lot about the Red Baron, mostly from "Peanuts" comic strips, lol. Anyway, I thought the graphics were quite impressive. I do have some complaints, particularly with how I died when I went to my landing strip. Then again, I didn't press any button to slow down or anything. There could have been music.

It was pretty easy to understand with how you just shot at your enemy like that. Some of it does look fairly dated, though. The sounds are fine for what they are. I didn't even notice the enemies firing at me first. It's best to just shoot them quickly before they get closely.

While the name was pretty generic, the game was anything but. It just seemed like you had a lot of mobility in this. I think the best part is probably how you have good control. It's fun to see these guys come after you over and over only for you to defeat them. There's so much going on it doesn't become boring. I think the graphics are also really good.

Just the notion of having all those arrows really gave me a good feeling. Yes, that's probably because I just came back from watching the TOME episode that introduced me. The sounds are decent too. It could have been more detailed, but it's still tons of fun with how fast paced it is. I don't even know where the bombs are coming from, oh wait, they're landmines.

Well, this was an extremely frustrating game because I couldn't get anything done. I'm pretty sure you have to get a 4 by 4 block done to make any of them disappear. I admit that it was a different kind of game. As Tetris has little plot in itself, it's interesting to see a variation. I just wished I had some medals. Yes, that is shallow, but it's how I felt.

The graphics (what little there were) were actually quite nice. I do like how you can revolve the block around. I knew it would be too easy to just let them fall into nothingness. The music is pretty appropriate. Again, I'm not good at this.

Zanzlanz responds:

Ericho, thank you for your review! I certainly admit to it being a difficult game. Many times I see when a game is difficult, players claim to be bad at it. From a comparative perspective, you're not bad at all :)
I want to add an objective note so it is more clear that you must create squares (4x4 and up) to score points and clear blocks.
Thanks for playing!

I think it could have been a lot better if there was some sound to it. When I put my cursor down, it said that seven million of them were done there! That means the average person had 40 mouses (?) taken away from them! I guess I don't understand its popularity. It is interesting to see the different kinds of things you can do with the guy.

If you go to the bottom, he stays in the same place. If you move up from there, he immediately moves to wherever your cursor is. I did not know what was going to happen next. Again, it just needed more. I don't understand the link.

Well, this is one crazy game. I guess I didn't like it that much because it made no sense to me. I tried to use all the fruits I could found and did not hallucinate. I guess I have to give you credit for creating a really strange location. It was certainly unique. It reminded me of things like the Pokemon or Legend Of Zelda games.

The music got a tad annoying after awhile. I could not really get anywhere in this game. I tried firing at the blocks blocking (redundant) me, but nothing happened. I just prefer games that make more sense. You're still pretty creative.

malec2b responds:

From starting area: Go up one zone, fight the first golem, past the golem should be a passageway going left, fight the second golem, the berries in this area have the hallucination effect.

If you want to make further progress in the game overall, go north as far as you can go until you reach the gate, at which point the objective should become fairly clear ;)

I was surprised at how much I was able to get into this game. I think its strongest point was probably how there were many levels of difficulty. When I died, it took me completely off guard. I don't even really notice that health bar on the lower half of the screen. I appreciate the flashy colors. It might not have been well detailed, but it's still fun.

I was afraid this was going to be too hard. I was three squares away from getting thirty! It's hard to develop strategy when you can't control what's going to be sprayed at you next. The music, while not much, was good. Yeah, it doesn't look like this took too long to make.

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