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View Profile Ericho

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This reminds me of the old SimCity games I used to play. I admit that while I'm not a fan of those things, I did like the SimCity games. It's just that the graphics look quite dated. While it didn't have near the tone of some better ones, it's still good. Everything is presented in a nice organized manner. You have a good amount of land to work with.

I even thought it was interesting how you worked a story into this. The instructions were a bit longer than I thought. Of course, I know these games aren't as simple as platformers. Maybe that's why platformers are my favorite kinds. Anyway, the voice was nice too.

Wow, I never thought that I would be so interested in a game like this! While it is kind of weird to have these sprite graphics again, I still love it. It's mostly because you get to kill numerous enemies at one time. I just love to see the frozen fire things hit each other. When I first saw this, I thought it was just a ring of fire. I now see it is kind of cool to be able to alter the size.

Granted, all games here can do that, but this is a pretty unique way. There could have been a bit more variety, though. I like how you go out and freeze everything when you complete a level. The music is also fairly nice. It's a creative idea that works well.

I admit that the premise was pretty good. It's too bad that I couldn't get very far in it. I liked the way it said that I earned the medal. Yes, every little bit counts for me. I thought the sound effects were decent. I just enjoyed seeing the sword kill the enemies and have them turn into balls.

Dang, I've been mentioning that a lot lately too. I like the way the enemies are designed. It's good that you don't stick to just one design. It is pretty annoying with how you lose the level if you lose so much as one of your eggs. You should just probably have more freedom in a game like this.

omaromeir responds:

Thanks for the feedback, I appreciate it. I promise to take your notes into account if I ever make a future version ;).

I could not understand how this game was played. It was so strange I was thinking that it might have been an April Fool's Day joke at first. Needless to say, I looked at the date and it was not. I guess I'm just thinking this because the game I played before was like that. It just seems to go on too long. I've managed to go upstairs in my house and get the drumsticks.

I try playing a random song, but it doesn't open the trapdoor. I'm thinking it has to be something specific, which is odd, as it tells me to go random. The artwork, however, is quite good in this. You have a fairly nice variety of places to go. I just wish I could understand it.

molkman responds:

There are puzzles that need to be solved, it's an adventure game, hun.

Oh yeah, FINALLY, I get to see something for April Fool's Day. I was thinking there was some way to beat it, but then I looked down at the author's comments. I'm not going to fool myself into thinking I get closer with each try. The voice was pretty nice in this. The graphics are as good as ever. This certainly fits its description of being unwinnable.

Does anyone even use segways anymore? Someone like that deserves to get eaten. I was afraid I was going to tip over into the ground. Of course, always being eaten by zombies wasn't much better, probably worse. At least I knew what was coming for me.

I found this to be a fairly enjoyable game. I think its biggest weakness was how it didn't have that much detail. I can of course tell that this wasn't supposed to have that much detail. I liked how it just had a really optimistic tone to it. I can see how happy the balls are when they are released. Some of the levels are very well designed.

The one level that I can not get past is the eighth one. I like how there are different balls which all serve different purposes. Many games like this do not have variety like that. I do seem to lose time after I set one ball down. Gee, this sounds dirty.

I should not like this. You don't have any means of defense, but just keep on dodging the enemies. To my surprise, it's actually a pretty enjoyable game. It mostly works well because the graphics are so good. I guess the idea of collecting rings wouldn't fit the series itself much, but it's a fine premise. The music is also pretty good.

There could have been more detail. All the Nazgul (that's what they are, right?) could have had more unique designs. Then again, they didn't have that much in the original book or movie. Yeah, it's been awhile since I've read into that stuff. It's funny how the ring looks like a yellow doughnut.

I thought this had a pretty nice layout. I will say that I ran into the problem of how the graphics don't hold up well. It is quite unique for a game like this. You would expect a ninja game to be nothing but action. While I would have preferred more action, this is still very nice. It's mostly because it gives you a sense of learning how to train in a dojo.

This is more of what real ninja had to deal with. Yes, I'm fairly certain they were real, but not like how we depict them. It has a surprisingly steady tone to it. I guess it's just a pleasant atmosphere. I like how you say where you can go with the arrows on the screen.

Well, I never thought I'd go and find one of these submissions so highly ranked. I have to admit that the thing looks freaking gorgeous. What I didn't understand was how to play it. I'm fairly certain you're not supposed to hit the other blocks. I think hitting the sides gives you a higher score. It's interesting to have something so different.

I doubt this is exactly how evolution works, but it wasn't trying to be realistic. It did succeed at being trippy, if that was your intention. The music matched the theme quite well. It's not one of my favorites for LD 24, but it's still good. It's quite detailed for being made in a short time.

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