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This reminded me of the Zelda games that I used to play on Game Boy. The only difference here is that it's too freaking hard! Of course, I am a proflic reviewer here, so I do have to at least get one medal. It took me awhile, but I finally managed to collect five coins! I don't even think I really did, it may have been a glitch. Anyway, what's nice about this is that the graphics are good.

You really have to be patient with this game and form new strategies. The worst offenders are those horrible spike guys. They follow you around in enclosed spaces! The music's pretty good and reminds me of said Zelda games. It certainly is a strange island.

It's weird to imagine how I could have missed out on this awesome entry when it first came out! I really liked this game probably because it allowed you to have so much power. While the main character can't fly, he can do pretty much anything else. Some of the controls are hard to use, but overall it's a great game. I think the character looks like someone from a comic made by Bleedman. With the pause options, everything's taken at a good pace too.

The levels are designed in a really cool manner too. The colors are different and you have so much freedom to move around. This is the kind of thing we wish we could do in real life, next to flying. We all desire to have great agility and go anywhere we wanted. The voicework is great too.

I think this is a pretty fun game. I am SOOO glad you have the ability to move around. Judging from the first level, I thought you had to ricochet everything into the pipe. This is a fairly weird game. There's one part where you fire into a chimney that isn't even attacked to anything, so why do it? Of course, I've never let surrealism stop me from liking a game before.

While it may not be Christmastime, it can still be a playable game. I really appreciated how the music was really suiting. It's a very unpredictable game, especially given how there are things like hazards that come after you. It may get frustrating, but you can always try again. It's just a pretty homey game. Maybe not that well detailed, but still enjoyable.

xmorpher responds:

Thanks for your review! i'm glad you enjoyed it :)

I really did not care for this game. I think its main fault is that the graphics aren't that good. It just doesn't seem to give the player a real sense of wanting to continue when it's hard to make progress. The opening cutscene is also a bit too long. I just think the game comes off as rather silly and it doesn't seem to amount to much in the end. The mechanics aren't that great either.

I think the best part about this is probably the music. It seems to fit the style well, even if it doesn't make much sense. I thought that you would have to go through an entire level at first that was that long when I first played it! I'm glad to know it's at least easier than I thought. It could be more flashy.

Another guy made a guy using almost the exact same kind of gameplay. Coincidence? Well, I'm sure a game like this has been done before, just not exactly like this. What I really liked about this game was how you had so much good mobility and could move around everywhere. The music is great too and it creates a very interesting atmosphere. Even the cutscenes are nicely done!

This isn't as good as the "Sequester" game, probably because it feels like a bit of a knockoff. I'm not going to be pessimistic, this is still a nicely done game. I appreciate how you get a great sense of 3D in this game. It's rare on online games so it's always nice to have them. Everything just has a nice, optimistic tone to it!

I guess I can appreicate how this was a simple game, but it just didn't do much for me. The worst part was how poorly the graphics were done. I was thinking that I could lose the bigger fish but I think he just hung on to me for the rest of the game until I died after he saw me. Anyway, I can kind of tell this was made quickly. You could have been more creative with the text, too. The net wasn't much of an enemy.

You need to work a lot more with shades. Everything just seems a solid color and the lines aren't done well. Congradulations on managing to have a game that has medals, I suppose. You just need much more detail. There's just so little here that's unique.

bcdefg123 responds:

This was made in 48 hours for Ludum Dare, a challenge one has to undertake by themselves. As someone who's really not an artist, that was my last priority. But thanks for the advice, I probably could experiment with shading next time.

Woah, this a really weird game. You would think it would be the opposite of the game's objective to burn yourself. I guess you can make something good out of anything! I appreciated how this game was quite unique. It really did make you think about what you had to do on each stage to advance. It may not have made much sense, but it was fun. I really like the graphics in this, as they just seem to giggle around.

The creepy music is also a great touch. The sounds are all quite authentic here, especially with how the fire burns. It's simply a game that does a great job of creating atmosphere. I like how there's so many ways to play a level. As always, it's great for you to include a walkthrough.

I found this to be an okay game. I think the reason it didn't appeal to me that much is because it was to difficult. I know that sounds kind of whiney, but it's still a fairly playable game. I just think there could have been more detail put into the squares. I'm just so much more used to games like this where you combine stuff with the same number. It's not terrible, it's just alright.

The music was pretty fine too. I guess it was a fairly original idea so I appreciate you trying to do something different. That's always something we can use in the world. It's just a tad too boring and it doesn't add up to much. At least it's fairly unique.

I could have sworn this game was made by FlyAnvil. Whoever made it, it's a very enjoyable game. I like how you never know what kind of weapon you're going to use. Granted, that's probably because I'm not playing the game properly, but it's still cool. I like how it's something that everyone can associate themselves with. Not everyone can associate themselves with fighting zombies or really no one can.

The omnious music made it sound pretty cool too. I like how there's this one worm thing that counts for more insects when you kill it. I was thinking the level would end when all the bugs on screen would die. There's still some left over. At least you always have a chance to kill them!

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