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View Profile Ericho

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I really did not care for this game. I think its main fault is that the graphics aren't that good. It just doesn't seem to give the player a real sense of wanting to continue when it's hard to make progress. The opening cutscene is also a bit too long. I just think the game comes off as rather silly and it doesn't seem to amount to much in the end. The mechanics aren't that great either.

I think the best part about this is probably the music. It seems to fit the style well, even if it doesn't make much sense. I thought that you would have to go through an entire level at first that was that long when I first played it! I'm glad to know it's at least easier than I thought. It could be more flashy.

Another guy made a guy using almost the exact same kind of gameplay. Coincidence? Well, I'm sure a game like this has been done before, just not exactly like this. What I really liked about this game was how you had so much good mobility and could move around everywhere. The music is great too and it creates a very interesting atmosphere. Even the cutscenes are nicely done!

This isn't as good as the "Sequester" game, probably because it feels like a bit of a knockoff. I'm not going to be pessimistic, this is still a nicely done game. I appreciate how you get a great sense of 3D in this game. It's rare on online games so it's always nice to have them. Everything just has a nice, optimistic tone to it!

I guess I can appreicate how this was a simple game, but it just didn't do much for me. The worst part was how poorly the graphics were done. I was thinking that I could lose the bigger fish but I think he just hung on to me for the rest of the game until I died after he saw me. Anyway, I can kind of tell this was made quickly. You could have been more creative with the text, too. The net wasn't much of an enemy.

You need to work a lot more with shades. Everything just seems a solid color and the lines aren't done well. Congradulations on managing to have a game that has medals, I suppose. You just need much more detail. There's just so little here that's unique.

bcdefg123 responds:

This was made in 48 hours for Ludum Dare, a challenge one has to undertake by themselves. As someone who's really not an artist, that was my last priority. But thanks for the advice, I probably could experiment with shading next time.

Woah, this a really weird game. You would think it would be the opposite of the game's objective to burn yourself. I guess you can make something good out of anything! I appreciated how this game was quite unique. It really did make you think about what you had to do on each stage to advance. It may not have made much sense, but it was fun. I really like the graphics in this, as they just seem to giggle around.

The creepy music is also a great touch. The sounds are all quite authentic here, especially with how the fire burns. It's simply a game that does a great job of creating atmosphere. I like how there's so many ways to play a level. As always, it's great for you to include a walkthrough.

I found this to be an okay game. I think the reason it didn't appeal to me that much is because it was to difficult. I know that sounds kind of whiney, but it's still a fairly playable game. I just think there could have been more detail put into the squares. I'm just so much more used to games like this where you combine stuff with the same number. It's not terrible, it's just alright.

The music was pretty fine too. I guess it was a fairly original idea so I appreciate you trying to do something different. That's always something we can use in the world. It's just a tad too boring and it doesn't add up to much. At least it's fairly unique.

I could have sworn this game was made by FlyAnvil. Whoever made it, it's a very enjoyable game. I like how you never know what kind of weapon you're going to use. Granted, that's probably because I'm not playing the game properly, but it's still cool. I like how it's something that everyone can associate themselves with. Not everyone can associate themselves with fighting zombies or really no one can.

The omnious music made it sound pretty cool too. I like how there's this one worm thing that counts for more insects when you kill it. I was thinking the level would end when all the bugs on screen would die. There's still some left over. At least you always have a chance to kill them!

Well, I didn't like this as much as your other games, because it was a bit too hard. I really should learn by now to always read the instructions. I thought you were supposed to trample the sheep because I had so much fun doing it. I guess that does give you an edge to control them better. I like how the warthog is just running around with his anus showing. The graphics aren't great, but still pretty good.

I just think it's funny to watch those sheep run away everywhere. It's really hard to control them when your target is up ahead of you. You can never tell how close you should get before you scare them away. Oh well, this is a fairly playable game. The country music is nice too.

I know I've played a game like this before, but I can't remember what its name was. It wasn't the original part in this game, I know. Oh, now I remember, I think it was called "Spewer". Anyway, wherever the inspiration may have come from, I thought this was a really cool game. The best part is probably how you have to figure your way out through the teleportation devices. I appreciate the overall fun attitude.

It was especially cool to figure out how to kill the enemies. It doesn't mean that much, but it's a nice touch. It really depends on what part of a green teleporter you take it to. No doubt these games will never stop coming to the portal and getting front page! You guys are on a roll.

I admit it was pretty fun to get some easy medals. Dang it, I really have to stop saying that! Anyway, what I didn't like was that I couldn't understand the gameplay. It seemed like it was just me hitting the space bar. I tried it a few times and nothing happened. I specifically went to the things you talked about in the instructions part and nothing worked! Oh well, at least this was a pretty steady game.

I was kind of surprised at how short it was. For a game about relaxing, you'd think it would be played more lesiurably. I guess the graphics and designs are alright. I guess there should just be more clear controls and a better understanding of your environment. At least it was harmless.

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