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I thought this game was pretty enjoyable. As usual, you guys have nice graphics. I really should just stop saying that in my reviews, because it's something that goes without saying. What I didn't like about this was that I didn't understand how to pick up a new sword. There were these times where it looked like it was instructing me to pick up a sword, only to not tell me how to tell it. At least the enemies were pretty well designed.

It's always nice to have a pause button in the game. I wouldn't be surprised if this entire thing was just one long level. It might just be a bit too easy. If you had gave us some easy medals, I would probably like it more. There's a nice background and foreground here too.

While the detail was fairly poor, I simply can not hate this because I got the medals so easily! Seriously, I got like a third of them on my first run! Yes, I know that's a shallow thing to say, but it sure makes an enjoyable game. The only reason I stopped playing was becaause I was tired of winning so many medals! You really need to tell us how many meters you've done while you're launching. There should have been much better lines too.

But who cares? It's impossible for me to get some of these hard ones on other games! I think the animation of the catapult appearing should have been shorter. It takes too long for it to show up. Even the way the catapult is set up is freaking awesome! Just try to have more obstacles, okay?

SketchistGames responds:

Ok, thanks for the review IF I make a third one I will keep these in mind ;D

I appreciated this game because it had real style to it. It might have been fairly short, but not short enough for me. I managed to complete this game in 394 seconds, which averages out to six minutes and twenty-four seconds. I thought there was going to be more detail in the game as it went along. Like, I thought it would be the opposite of this one game where the quality got lower as it got lower. I thought there was going to be higher resolution as it went along.

This is still a decent game. It really is fairly different than many other games. It's probably the narrowest game I've ever played. It was like a less detailed version of the Meat Boy games. I thought the sounds were pretty good, but it could have used music.

For some reason, the dang thing wasn't loading on this website, so I had to go somewhere else. It's the cigarette at the beginning that's the loading bar. What I found great about this was that it was such an ambitious game. This is really one where you completely learn every single thing as you go along. In case anyone's having trouble, press up twice to double jump. In the third room, I think it is, fall down and then press up as you're falling.

The atmosphere was fantastic and the characters are great. The main girl here reminded me of Nene, but I don't think she's her. It's amazing how much adventure you can have in a study. I love how everything's presented in such a mundane manner. You have to use your smoking breath at the top of the laser to stop it from hurting you.

The game said it had two players, but it seemed to only have one player as far as I could tell. It's funny because I mostly just played against myself at first, or so I thought. I arranged everything on my side of the field only to lose. It was pretty fun to see how the pieces just plopped around in mid-air like that. I like how everything in this has a colorful feel to it. I guess my only complaint is that I'm bad at it.

It doesn't help that I never played this game as a kid. Nor does it help that I didn't know you could go diagonally. The music's alright, but could be more fitting. The lines on the screen are a bit too much. Better players should have more fun.

I thought this was a really cool RPG. I guess I'm really starting to get used to these games more. The first one I played that I really liked was the "Epic Battle Fantasy" series. Everything is done pretty well in this. You might have worked with more character design, because some of the effects seemed a tad choppy. At least the sound effects and everything else are nicely done.

I like how you get a lot of time to plan your next time. It seems like there are a lot of colorful characters here. It even has a fairly good title, even if it's not that original. It was annoying how the enemies kept healing. I'm going to have to study this game more to understand that.

I can't say this is a bad game, because it tried hard to be realistic. Well, except for the giant hand appearing. What I appreciate is how there's a lot of things to take care of, just like in real life. You might want to add going to websites while you're at it. I guess that would just be redundant, then. The music wasn't bad, although it could have been better.

I don't understand how to play this. I go to a certain area and click space and it says that I'm working out or studying or whatever, but my GPA and phsyical fitness remain the same. I touched both hands and I didn't get any medal. The graphics weren't bad, I guess, just not that appealing. I'm better at this in real life.

I thought this was a game that was put fairly nicely together. I could have sworn I played it on some other website. Anyway, what matters is that the grpahics are really good and cartoonish here. I really like how silly the sound effects are. It was actually a pretty realistic game, even if it didn't have blood and stuff everywhere. I wish I had some idea what the title meant.

It seemed like you just wanted to create a quick little fun game. I'm glad I don't immediately die when I hit something (or rather, when the boar does). It's nice to have things like the stuff that makes you jump up. I also really liked how the screen told you where the obstacles and powerups were coming up next. It's fine detail.

This is another really strange game. It's hard for me to even say if it was bad or not. What really mattered to me was that the animation and graphics weren't that good and it was a bit too boring. I couldn't help but think this might have been done tongue in cheek and probably wasn't supposed to be that good. At least the music's pretty soothing. I guess it's a game you just have to keep on trying.

I like it how you have a checkpoint. Of course, given how simple the game's style is, you probably wouldn't even need it, but the thought's still nice. I appreciate you making some easy medals, I suppose. The name seems familiar to me for some reason. Hey, this was submitted on my mom's birthday!

This is one heck of a weird game. I honestly had no idea if I was even pressing the right buttons. Was I supposed to press the "X" while the countdown was going on or when it was over? It said, "Go", so I couldn't decide. You're like a deranged Dr. Seuss. Of course, it wouldn't be the first time we had a submission made by a deranged Dr. Seuss before.

The animation/graphics were good and pretty creative. I'm sorry I couldn't think of anyway to rhyme this review. The guy looked like Kirbopher instead of Egoraptor. I guess all guys with long hair look similar. At least I managed to get a medal, even if I have no clue what I was doing.

FrozenFire responds:

I figured the responsive animations would cue you in as to whether or not your were doing it right.
I also figured some people might not understand how the game works the first time (which is why it's a true ending because it's how you experienced the game the first time with no real instruction) and then the rest of their playthroughs they would be more experienced and be able to navigate the plot tree better

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