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View Profile Ericho

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My main fault with this was that it was too hard to control the ship. I'm not complaining, it's just something that I am not very good at myself. It feels sad to know that Pico Day has come and gone so quickly. Anyway, I love how there's a fine amount of detail put into everything. I appreciate you being in this world where you try to understand what's going on. It's so satisfying when the bombs hit the other ships.

I do wish there could have been more visible damage. That way I would have known how close I was to destroying a ship or how close I was to dying. The detail and graphics are all fine. This reminded me of that pirate movie I saw with my mom last night. The sounds are pretty authentic too.

Congradulations, you have made my favorite entry for Pico Day 2012! I know that I have to give a perfect score to at least one submission here. While it didn't really have anything to do with Pico, it was still a great game nonetheless. I think the best part is how good the graphics are. This is probably as close to a sequel to the original game that we'll get, at least for now. I liked how there was so much going on.

I got some medals and didn't even know how to! Of course, I think they were all secret medals. Getting secret medals is always something cool. I liked how there was so much going on. In case anyone's having trouble with the cars that are behind you, you just have to go to the right side of the screen so they will come after you. I could have sworn some of the shots you fired went back to the left side of the screen.

I think the best part of this was probably the cutscene at the beginning. Everyone just seemed so wonderfully in character for this. That reminds me, it's been awhile since I've seen a Blockhead episode. I appreciate all of the fine details put into everything. It's just that the game itself is a bit too hard at times. It's still nice to see one of my favorite animators (Jazza) working on Pico Day. It's just like the Christmas cartoon you made.

It was great to have all of these people work on this too. The music was also really cool and it really kept you geared up for what was going on in the game. I just wish some of the platforms and stuff were easier to jump to. Some of them disappear, so you have to be quick with them. I liked how all the enemies were designed after moderators or other people here.

When I came across the fairly low score in this game, I thought it was going to be something cheesy. I was of course pleasantly surprised to find out it was anything but. I think the best thing about this is how the graphics look so nostalgic. You just seem to really reckon back to the older days of the website. This looks so much like the ones used in Tom Fulp's original "Pico's School" game. My favorite level is the Death Chase.

That's probably because it's the only one I could win and the only one where I didn't get dead at the end. I like how there are many great references to classic NG games. In the end, that's really what Pico Day is all about. The sound effects and music are nice too. I know it's kind of late (and too early for this game) but Happy Pico Day!

Spudzy responds:

You're an awesome reviewer :)

This was a very bizarre game. I haven't stumbled upon a single Pico game today! Anyway, this was still playable, simply because it was just so bizarre and you had to play it. I don't even know how to win. I just keep on hugging people and my health goes up. I thought I would win when I got past 100, but it just kept on going. I like how you have the little website logo on the upper left hand of the screen.

The graphics aren't that good, but they probably weren't supposed to. I knew I was in for a weird game when the first medal was the one you got for completing the game. It's kind of an anti-game in that way. Anyway, it's neat to see a rather unique game. It does manage to make bears look a lot cuter.

For something that wasn't Pico-related, this turned out to be really good. It was great how there were so many things to learn and you learned to do it at a great pace. I haven't even advanced past the tutorial and I already feel like I've played a full game! It's great how you can just set things off once and see how it goes. You always have to fail before you finally succeed. The animation/graphics are great too.

The music is fairly decent too. I probably have played the original version of this, as I have played nearly every game out there, you know. I like how there's so many little things going on and how they're all important to the game. It's nice when you know someone has put fine detail in a game. It's fun to play.

Wow, I was amazed at how much I got into this game! At first it just seemed like a standard driving game, but it really got better as it went along. The weird thing was that all you really had to do was press one button and the car drove! I am amazed that I skipped past this one last year. Halloween or anytime, it's a great game! There's just so many things to upgrade and you don't even know what you are upgrading.

The only thing that annoyed me was when I got stuck in some places. That's a minor detail, because it's so fun to be motivated to go all the way with this game. I love the ragdoll physics. I can see why this has such a high rating. I appreciate all of the hard work and effort put into making this game.

This was a very strange game. Even the way it was formatted was out of the ordinary as it didn't seem to be an adventure game or defence game but a hybrid of both. What was weird was how I went past the instructions and didn't even mean to. Well, I wasn't able to get through this game very much. I will, however, get you credit for having a pretty interesting atmosphere. I appreciated all of the little details put into everything.

The music was also very graceful and really made it go smoothly. I still don't understand most of it, but at least it's something you can learn as you go along. The aerial view works as well as it would other times. It's just a nice, casual game. It could have been easier to understand, but not that bad all the same.

Wow, that was a truly bizarre and innovative game! What I liked the most was how you were able to change the background around you. If you play the game, you'll understand what I mean. It really gives you the feeling that you're in complete control over everything, which is nice in a video game. From the title, I thought it was going to be a game about a guy who stole things. It would have been much worse if it hadn't.

As always and forever, it's nice that you guys use those great graphics. You have done so many, it seems like there should be other people who have used that style. I love how this guy kind of looks like the Hamburglar. Boogers are gross, but whatever green stuff was used here, it was nicely done. Oh, and that yellow stuff kills you.

I thought this was a fairly decent game. What I didn't like about it was how it wasn't that well designed. At least it managed to have some pretty good gameplay along the way. You would be surprised at how annoying it can be when you have to keep on losing points for putting a head in by itself. Well, we do get to torture Justin Bieber, I suppose. The music is pretty good, if not all that unique.

It probably wasn't intended to be that good as it comes off as pretty cheesy. I guess it would have been better if it was submitted around Halloween time. Of course, horror shouldn't limit itself to just one month. It was pretty funny when the mouths ate up the heads. It's pretty so-so for its kind.

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