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View Profile Ericho

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Well, I have to appreciate you for having some good old fashioned kill em zombie game here. What I didn't like was that it wasn't that well detailed, and I didn't have much control. Maybe my computer was just lagging or something. The zombies themselves could be better detailed. At least it was fairly easy to understand. There could have also been some more detail with the environment.

I liked how you were in the same location when you advanced to the next level. Those blue zombies were pretty annoying. The sounds were fairly decent, especially with how they really set up the atmosphere. I thought the designs on the menu screen were the best in the whole game. Just brush up on your stuff and you'll go places.

Wow, I really like this game because of the awesome atmosphere. You really get the notion that you're in a truly, strange, dark world. I love how the animation makes it look like it takes place in some olden time with how it looks to be created from an old film. It's kind of annoying how there's only one medal which happens to be a secret one. Still, this is about having fun with the game of course. While not a fan of point 'n click adventure games, this is still quite appealing.

It mostly works because the music is so good contributing to the atmosphere. This makes you appreciate the uniqueness of this world. The colors are very nicely done in this too. All of the little objects are so nicely organized. It's the kind of game you can spend a lot of time on and have fun.

Hyptosis responds:

Thanks for taking the time for the thoughtful feedback. Stay cool man.

This game isn't that good or bad. For the most part, I would probably say it's a good game. The parts where it loses points are how it really doesn't have good graphics. Still, at least the gameplay is decent. You kind of have to click over the animal twice if you want to get it in the thing's grip. I was thinking you did kill those animals when you brought them to your ship, but I didn't get the medal.

The music is fairly decent and gives off a good tone of mysteriousness. Why do aliens like cows so much anyway? Well, milk is so delicious, they probably want to steal our goods that way. It reminded me of the graphics by Armegalo, like his older stuff. Happy animal hunting with your probes!

simplegoogly responds:

Thanks for the review. Bringing the animals to ship doesn't kill them. ;)

Wow, I didn't know this game was going to be so high paced! Congradulations on having so many songs being used, some of the most I've seen in a submission! The graphics and designs are great. What I also love is how there are so many things going on and the characters look silly when they're doing the signs. I never thought it would be that easy to get a secret medal! Here's a way to get far in this game.

You can just press all the arrow keys at once on your keyboard using both hands. You're not going to get good combos with that, but for those of you who aren't good at music, give this a try. It's great that there are so many medals and so many scenarios. The music, is of course, wonderful. The discs representing the songs look smaller now.

Wow, I was impressed with how well detailed this game turned out to be. I'm generally not a fan of point and click stuff, but this was really cool. It was mostly because I was able to get a lot further in it than I did in other games. Again, including a walkthrough always helps. It's the kind of game where you just have to click on everything in sight, as anything can help you. The best example of this is the painting room with the robot.

There are four things to gather there. Now if only I knew how to combine and use any of this stuff. I had no idea we were going to actually travel into my subconscious. It's the kind of thing anyone who has gone through psychologial pain (like me) can enjoy. The designs of everything are good.

Wow, I was impressed at how fast paced this game turned out to be! Granted, it's because I didn't understand the powerups I was getting at first. It's still a very addictive game, because you really have no idea how long it's going to go on. You would think that when more dirt was adding to the pile, it would have more health. I looked through the instructions and I couldn't find anything about a shop. I think the most awesome thing about this is how the corpses of the old enemies still remain on the field.

It can be confusing, because I'm not sure if they are active enemies or not. The best way to tell is simply by looking at the red health bars they have. Well, it is a game where you don't have to worry about weakened yourself. I had no idea that I had such a high score of over 300,000! The graphics aren't great, but it's still enjoyable.

I like this game because it's so fun to play. I was at first surprised that this had such a high rating, but was pleasantly surprised to find out it really was great. The best part is probably how the graphics are so good. You would be surprised at how much variety each level has. While it could have been a little more detailed, it's still great to look at. The sounds are nice and authentic too.

There's not much else to say, because it works so well in its simplicity. It's nice to know that people don't need to make stuff that's really flashy to make it enjoyable. It's so satisfying when you get through the rings. It's even funny when the plane crashes into the road! You have a lot of control over everything.

Strange, I could have sworn that I played this game before and I knew how to. I try to do exactly what the instructions tell me to do, but trying to move the bombs with the mouse. Nothing seems to work. The hands on icon appears when I hover over the bombs, but it never allows me to do anything. Is this some glitch in the system? The only thing I can do is click the bombs where they are and they explode.

Other people seem to be having trouble with this too. I can't advance past the original level, so I'm just going to go on a neutral position for this. The artwork could be more detailed. At least you use something cool like bombs. Just try to work on making the gameplay more comprehensible.

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