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View Profile Ericho

7,582 Game Reviews

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My stars

I think it's interesting to make a game based on that Pinocchio song. Then again, it wasn't really all that much related to it. The coolest thing about this was probably how it just went on a long time and you could have fun with how simple it was. Then again, that was also a downside because it was basically the same thing over and over. I don't care for the powerups because they require stars. I guess you should have just made this more detailed.

It would have been cooler if you had the stars look different. That would be a nice way of adding flashiness to the game. It was just a bit too bland for me. Not one of the worst, but it could be more detailed and have more interesting things going on. It makes kind of a cool sound when you collect the stars you want.

This is weird

Woah, this is one bizarre game. I think its strongest point is how you just have no freaking idea what to expect in this. I know I certainly didn't. It's the kind of game where you pretty much just experiment with whatever you have and I wasn't even sure how I was moving the guy at first or if it was a glitch or something. Probably its weakest point is that it is strange and therefore hard to understand. You still deserve props for being creative.

It's such a bizarre game that it can be pretty enjoyable. I have no idea why you censored the word "Speed" in the title. With how bizarre the game is, this is of course easily the least strange thing about it. I guess I would add in some music. If you want to play a game that I personally found to be experimental, check this out.

No medals?

This was a fairly strange game, because not much seemed to come of it. It was actually one of the longest I've played in awhile, but the medals didn't seem to show up. Oh well, it was still enjoyable. I'm surprised this doesn't have more views especially considering it's a game that has a ton of medals. Well, at least prolific reviewers like me discovered it. The graphics were pretty simple and it worked for what it was.

I imagine that when you're drunk you're not in that colorful of an environment. Still, there's really nothing bad about this, it's a well made game. I like how it just seems to go on forever. I have yet to even get past the first night and doubt someone that drunk could go that fast. For whatever zany purpose you made this, it's good.

Pretty original

What I found good about this was that it was a fairly unique game. I liked how you even mentioned you didn't want to make it a copy of something else in the description. It was a bit hard to understand how to play it at first. When I first saw the menu screen, I tried to press the "Play!" button, but nothing seemed to happen. I then went over and realized you had to click on the player modes below that. The only downside is that it isn't well detailed.

Of course, a game like this doesn't have to be in order to be enjoyable. I was glad to try to be a part of this. The music was alright, I guess it set the tone for the game as good as any other music would have. It's a bit too easy when you get to understand it really. Then again, I didn't play that long but it's still a game worth checking out.

Fairly basic

It was a bit hard to even tell who I was playing against in this game. Its weakest point was probably how the controls were difficult to get used to. Other than that, it's a decent boxing game. The graphics are pretty nicely done in this and it's funny to see these people being represented in such a cartoonish way. We all know by now what eventually came out of this. I have to give you guys credit for managing to be topical in your submissions.

There could have been more detail. Another thing I liked was how fast paced the action was and the sound effects really synched up well. I guess I couldn't ask you to have more people to choose from, because these were the best people. Hey, there's always Ralph Nader! The music is decent and its pleasentness contrasts well with its aggressive nature.

Not much

I think the weakest part about this was that it had no sound. I just wish there could have been some more effects to go along with the action. I did think you used a pretty interesting premise as there has been controversy over Shakespeare's authority. Then again, I have heard that's just conspiracy theories. I wish I could have recognized more of the icons he was fighting. I've always prided myself on knowing a lot about history.

Won't ruin the secret medal for everyone else, because I really shouldn't. It was basically just you clicking the same button over and over. When it got to Marlowe, it did get more complicated. I just wish there could have been some more detail into the background and again, music would make it more playable. At least I got both medals!

Quite fun!

It's hard to play something you made that wasn't in the "Drop Dead" series. It's great that you have such cool transition effects when everything drops down. The best part is probably how they disappear so wonderfully whenever they hit the ground. It's nice to see how there are so many different ways of using these blocks. I have yet to come across a level I find to be particularly hard. I think the best strategy is to use the heaviest ones at first.

The ones with different shapes are a bit hard to work with. The music is also great and sets off a really nice notion of being in a bizarre world. The background plays that up well too. It's nice how everything is just so good looking even if the game is a bit mundane. The sound the music makes makes it seem like a laser is being pointed or something.

ttursas responds:

Thanks! Yeah, it seems that Drop Deads are our most popular games on the Flash platform, but on the iOS side Perfect Balance takes the lead. Anyway Drop Dead 4 might be our next Flash game or then we might do another one before DD4.

Those zombies

It's nice to see how people will always keep making zombie games. I think the strongest part here is how it's so big. You really have the ability to go and explore a nice environment. My only problem is that it is a bit too hard to get all the medals. It can even be a bit slow moving at times, with how big everything is. For the most part, it's a nicely done game and I am glad that I had an oppurtunity to play it.

I guess you could have made it a bit easier going. It was a little hard at times to understand what I was supposed to hit. The aerial view used all around is particularly nice. The sound effects and everything else seem to really set the tone well. If you're a fan of zombie games at all, then I would recommend this to you.

Quite innovative

What really strikes me as enjoyable about this game is how well paced it is. You just seem to really create a world where you slowly learn what you can do. It can get pretty complicated, but that is pretty much the point. I guess I just like the fact that the main character is this cute little robot guy. I was a bit confused about the splitting up at first. In case anyone else has this problem, here's the thing. You have to make it so that your original robot self goes through the door and not the split one.

I like how you have a nice big environment to roam around. I was expecting the computer to get angrier the more you progressed. I guess it wouldn't make sense that way, like the HAL-9000. I appreciate all the variety and different kinds of obstacles you came up with here. A game that tries to combine three different genres is always cool.

It's a decent game

The strongest point in this game is probably how elaborate the colors and artwork are. At times, it did look a little cheesy. It just kind of reminds me of the early 90's when CGi shows weren't of the best quality. Oddly enough, looking back, it seems like the animated movies that used that were just as good. What was cool was how there a lot of different kinds of enemies to kill. There was a good amount of effort put into their designs.

The music was good. My only problem was that it was fairly hard, especially when you were using a laptop, like I was. Oh well, I guess that's something I'll just have to get used to. I liked it how you could basically just fire randomly and hit targets as there were so many of them. It may not be the most technologically advanced game, but it's worth a play.

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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