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View Profile Ericho

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Seems familiar

This reminds me of "8-bit Theater" especially with the Red Mage designs and everything. While I do not read that, I have seen some flash versions on this very website. This was really cool to play because there were just so many things going on! I loved the detail that was put into everything. It was apparently made in pixels, but the pixellation flowed together so well it was just good to look at. While not action-oriented, it is certainly an RPG that I can get behind.

The best part is that there are so many places to explore. You really have to make your sword slash at everything if you want to get every hidden goodie out there. I love how you guys really went out and created a world of your own. I hope that you manage to get medals with points on them soon. The author comments are very informative as well.

ryoshenron responds:

Thanks for the compliments. The medals in the game are NG medals so they should have points and stuff as soon as an admin approves all the medals.

That was weird

I could have sworn that those things were dolphins and not sharks. Whatever they were, it was a little hard to keep up because it was just so amazingly zany! This third game jam has certainly given us some of the craziest stuff on Newgrounds! It was fun to get the medals, because the only ones I was able to get were the secret ones! I should not spoil how to get them as the player should get them as easily as I did. The weirdest thing was the horse that randomly appeared when there was a high wind blowing.

It was funny to see the shark get cut up when it hit the ground. I don't know why falling on the ground would cause a shark to be split in half so evenly like that. Then again, I should not try to apply logic to a game like this. It would have been nicer if the instructions had been more clear as in put into the game. This is an amusing thing to play.

MonoFlauta responds:

Mmm yes thanks for the advice, SECRET: we will make a Gold Version of this game in af uture, i will use your idea of the instructions for the ingame :P

What?!

Woah, this is definitly the most random game that I have ever played for the NG Game Jams. I had to continually spit out fireballs (I think?) to get rid of the papers coming towards me. Even if I avoided them, they still came to me before they left the screen! Maybe you could just let them go, okay? Anyway, what was cool was that it was a pretty original idea, I mean who would ever think of a game where a giraffe was papercutted to death? I think this might have originally had the name "Giraffe".

The graphics are decent but the main problem is that it is just too dang hard! I fire my weapons at these papers and even the smallest ones take forever to kill! I do always look for uniqueness and you definitley delivered in that sense. It was nice to have so many people working on this. I have not heard of most of them, but you should always give anyone a try.

thinking-man responds:

Try charging after every shot.

Take that, brain!

I really enjoyed this game if only because I was so dang good at it! I even managed to get every single medal on the first run! It was great fun not knowing what was going to pop up next. I am impressed with myself as I managed to win it even when I had two red neurons create axis to go across from me! The problem was that I saw one on the lower left hand corner and thought it was going to be something from above, but it was not. The best part was how great the colors were.

Speaking of brains, it seemed like mine was on acid when this game came through for me! There was no telling what was going on or why anything was even happening. Thank you for making a great game for the third NG game jam. I should have realized they would make it soon after the NG movie jam. I don't even think the bosses (glands/lobes) are even able to fight back!

Quite playable

This is a really good game if only because you really know how to make a game addicting! I guess it's probably because you (JAZZA) are one of my favorite flash authors out there. I was surprised this did not have any medals! It was boring at first because it was just too easy. As the levels went on, I take my words back and realize it can be quite hard. It's great to be motivated to go further to see the wide variety of enemies. My favorite would have to be the one with spikes all over his body.

I'm not sure why, but that guy really reminded me of Dirge from the "Xombie" series. Man, do I wish we could watch those here. You might want to also make a button that can make you skip the long cutscene. The animation in this in really great and I had no idea SpikeVallentine had a hand in it. It's a combination I've never seen before.

It's back!

This reminds me of some of the games I used to play when I was first learning to type. There were pretty cheap (although they were CGI) and managed to show off these meteors being hit. I do wish that you should market this to a teaching computer so kids can learn off of it! It's a heck of a lot cooler way to learn to type than most of the other things we have. The sounds were cool too, especially the "uh" stock sounds. The neatest thing was that the graphics were really good.

While you did not have any mobility, at least there were cool things like the bullet holes remaining in the ground. It was also neat to see a fairly good variety of enemies heading towards you. My favorite is the "EXPLODE" one as that literally explodes everything. Hmmm, maybe this can be expanded and you can have the enemies look like the words they are? Good thing I am so good at typing.

Eat da poo poo!

Well, this was certainly a non-sequitor game to play. It is probably the first time I ever had to play a game where I needed to collect pig poop. It's hard to say that there's anything particularly lacking or needless in this game because it really has all it needs. It was nice to throw in the flying pig idea. The colors are fairly good, but for some reason, the graphics just come out as being a bit, off. It's not terrible, but it does not look too professional either.

There could have been a bit more detail and a bit more creativity put into it. I did like how it was so simple but a more complicated game can be entertaining. I guess I can't hate it, because I am really good at it. It's a short, silly game so if you're a fan of those kinds of things, go for it. While it has not many special things, not bad.

Great puzzle!

I kind of thought this as more of an action/adventure game because you actively did things. The coolest thing about this was how smoothly everything flowed. For something done in pixels at not a very high resolution, there was a lot of detail. I wish I knew collecting every single scrap of food mattered in the longrun. I loved the apple powerup, where I got super speed. Granted, I was not able to understand much at that speed, but it is at least cool while it lasts.

What's really neat about this game is that you worked hard to create a world that is completely your own. There are so many things to explore and so much cheese to get. I love how swiftly the rat can just move through the maze. Even the pieces of cheese seem to have their own unique designs! The balls don't do much for me, but are fun to have around.

Does look old

This game had some faults to it which I shall elaborate. It needed to have some music as there was none that I noticed. There should also be some more things going on, like the instructions should be more clear about what you should do. You seemed to really learn as you went along in this game. I did appreciate the good amount of detail put into everything and the graphics are actually quite good. I am actually going to be starting a job as a bus boy in this one restaurant soon.

I guess because of that, I wanted to experience a place in a restaurant. While I will not be doing this stuff, it is an interesting thought. The sound effects were decent and everything synched together pretty well. I am not sure how to get a salad as it seems glitchy when I try to go to the place to request orders. At least I can get the coffee.

Had its ups and downs

This game was fairly enjoyable to play, but there were a lot of factors that threw it off. The most important one was that it was just too freaking hard! Every second there were tons of these guys shooting these little things around! I would highly recommend a health bar for myself and the boss so I could see how close I was to dying. The designs of the enemies, however, was actually pretty cute. The purple one looked like Koffing.

Speaking of the "Pokemon" anime, the blue haired person kind of looked like James. I thought it was fun to just infinitely shoot at these enemies. The ship itself had a good design and the music was nice. It is too bad there is just so much going on and so little time to rest! During the boss fight, it's best to just go in the middle so you can at least avoid his blasts.

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