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For something simplistic, this was really good. I didn't understand how to advance. I thought the other squares were new levels. The levels just went on forever. I'm glad I figured it out. Some blocks were pretty annoying.

It was hard at times for it to be rewarding. Wait, does that mean? The music was good not that I really listen to it. I even love the title. There were a lot of things to click that left you outside the game.

Sulfur-Cretin responds:

Thanks! Originally each character would have had a different ending/challenge. But it was for a jam so I kept it small

Yeah, I can understand why people didn't like this. It's really hard! I could at least get into the animation. I just wish there was more gameplay. It would have been interesting to have more than just one level. Thank you for yet another easy medal.

I didn't quit the game! I just lost! Well, I did refresh the page. I love that "Lucky Star" animation. You have good designs for these characters, it's just very difficult.

Just-a-ng-dummy responds:

Thx for playing Ericho! The game wasn't supposed to be more than defeating motherfuckin' Pistachio Man and I kinda just wanna let it stay that way!

Plus I have more other more serious projects on the side! Other than that I guess I could tweak some more values again for an easier boss fight!

https://youtu.be/OT74JgSnQXE

I'm sorry, but it was hard to get into. I guess it was more challenging as it went on. I thought you'd have much more mobility. Instead, it was just you in the same spot punching the same enemies over and over. It looked like a Madness cartoon. I mean, there have been tons of those recently.

The sounds were okay. It just had no variety at all. We all know what it's like having trouble falling asleep. You needed a lot more detail. I'm at least good at this game.

TrickWithATwist responds:

I appreciate your feedback :)
I agree with you with the lack of variety. I made this game under 5 hours for a game jam so I couldn't add much.

Well, that was an easy way to get a bunch of artists together. It was still good. I kept thinking that there were things close up that weren't there before. I'm pretty sure they were all there. It was interesting to notice new stuff. That's what closeups are for!

I don't follow any of you people. I mean that as in follow on this website. I'm not saying that I don't understand you. This is still kind of interpretive. Happy Madness Day if that means anything here.

QueenBoo responds:

Happy Madness Day!

Joe-nutty responds:

If you type "HMD" you can get a monster that looks like me holding a hammer irl. Not a threat, its just a secret to unlock in the game ;)

Wow, I actually ended up loving this game! I had no idea it would be so fun. You never know what's going to appear next! I loved playing "Galaga". I used to have it in this old church. It was actually a big part of Sunday school.

Hmm, religion wouldn't like witchcraft. I loved how fast it moved. It's hard to keep up with when the enemy will advance. Lina's a good name of a witch. It's just like "Slayers".

Achie72 responds:

I'm not saying she is name Lina because of that, but I'm not denying it either.

I'm glad you liked it! My main inspiration was somewhat Gradius, as that was the shmup for me back in childhood!

A few changes are in progress, so if you liked it, maybe check back later in the future!

This just wasn't impressive. The lines were quite bad. The navigation tool especially looked rigid. The red ball game wasn't that good. Computer simulators can be fun, but this wasn't. You just lacked detail.

It looks like you didn't like it either. There can certainly be room for improvement. You need music. At least the "Wonderz" logo looked good. Those "me!!" guys should have been clickable.

SwissNG responds:

does it look like i care

im remaking it soon

I liked this but didn't love it. The enemies got pretty annoying. I did at least manage to reload. The screen was also way too long. I couldn't even get the right percentage. I did like how it was unique.

Those chibi guys on the bottom are cute. This has been a very interesting jam. I like how you don't have to control everything. Automatic firing is always cool. I'm glad the boss (or the big guy) wasn't too hard.

ToppleNG responds:

Solid review, much appreciated!

I want this to just be an okay game. It reminds me of the gameplay I saw of a game called "Stray" which had an actual stray cat in it. It looks way better. I was annoyed at how the dogs died by running into each other. At least you didn't lose two hearts with it. I appreciate the animation.

It's just not a satisfying game. I just clicked on dogs. At least the dogs were cute. It was made on short notice. I can't fault you for that.

Sulfur-Cretin responds:

I honestly think the game would have been way worse if the dogs wouldn't die if they touched each other. The game would be a snooze fest because you could just drag all the dogs to the center and get an insane score. But thanks for the feedback, could have used something else to make it more satisfying

Wow, this was a great game to play! I will admit it got very hard after a while. I had no idea what to do with Level 11. I know there will be a walkthrough made eventually. Topdee was easily the easier character. I thought his name might be Threedee.

Maybe that would be too easy. I also loved the graphics. We can create 3D environments like this. We just don't have to use complicated graphics. I can see why it was featured on top, or Topdee, I guess.

dietzribi responds:

Thank you so much!
It's actually the same demo we had on Steam (minus some cutscenes that we felt were too long for a web demo), so you can find walkthroughs on youtube already!
Here's one https://youtu.be/wLGOB7hn0Bk

Wow, this was definitely something new and unique for you. I appreciate the sprite work. I will admit I was stuck when getting to the dragons leading to the floating platform. I didn't have enough power to go! Well, this was still good. The music was quite appropriate.

I haven't played a game from you in a long time. I'm glad you go this route. It worked out pretty well. I'm glad you get a big picture out of everything. That art cover is amazing too.

TmsT responds:

Making games takes a long time, but Pocket Platformer really limits your options (it's basically an engine where you can design levels and edit sprites but not create new types of enemies) to speed up the process. This one took just less than a month to make!

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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