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Well, that was an easy way to get a bunch of artists together. It was still good. I kept thinking that there were things close up that weren't there before. I'm pretty sure they were all there. It was interesting to notice new stuff. That's what closeups are for!

I don't follow any of you people. I mean that as in follow on this website. I'm not saying that I don't understand you. This is still kind of interpretive. Happy Madness Day if that means anything here.

QueenBoo responds:

Happy Madness Day!

Joe-nutty responds:

If you type "HMD" you can get a monster that looks like me holding a hammer irl. Not a threat, its just a secret to unlock in the game ;)

Wow, I actually ended up loving this game! I had no idea it would be so fun. You never know what's going to appear next! I loved playing "Galaga". I used to have it in this old church. It was actually a big part of Sunday school.

Hmm, religion wouldn't like witchcraft. I loved how fast it moved. It's hard to keep up with when the enemy will advance. Lina's a good name of a witch. It's just like "Slayers".

Achie72 responds:

I'm not saying she is name Lina because of that, but I'm not denying it either.

I'm glad you liked it! My main inspiration was somewhat Gradius, as that was the shmup for me back in childhood!

A few changes are in progress, so if you liked it, maybe check back later in the future!

This just wasn't impressive. The lines were quite bad. The navigation tool especially looked rigid. The red ball game wasn't that good. Computer simulators can be fun, but this wasn't. You just lacked detail.

It looks like you didn't like it either. There can certainly be room for improvement. You need music. At least the "Wonderz" logo looked good. Those "me!!" guys should have been clickable.

SwissNG responds:

does it look like i care

im remaking it soon

I liked this but didn't love it. The enemies got pretty annoying. I did at least manage to reload. The screen was also way too long. I couldn't even get the right percentage. I did like how it was unique.

Those chibi guys on the bottom are cute. This has been a very interesting jam. I like how you don't have to control everything. Automatic firing is always cool. I'm glad the boss (or the big guy) wasn't too hard.

ToppleNG responds:

Solid review, much appreciated!

I want this to just be an okay game. It reminds me of the gameplay I saw of a game called "Stray" which had an actual stray cat in it. It looks way better. I was annoyed at how the dogs died by running into each other. At least you didn't lose two hearts with it. I appreciate the animation.

It's just not a satisfying game. I just clicked on dogs. At least the dogs were cute. It was made on short notice. I can't fault you for that.

Sulfur-Cretin responds:

I honestly think the game would have been way worse if the dogs wouldn't die if they touched each other. The game would be a snooze fest because you could just drag all the dogs to the center and get an insane score. But thanks for the feedback, could have used something else to make it more satisfying

Wow, this was a great game to play! I will admit it got very hard after a while. I had no idea what to do with Level 11. I know there will be a walkthrough made eventually. Topdee was easily the easier character. I thought his name might be Threedee.

Maybe that would be too easy. I also loved the graphics. We can create 3D environments like this. We just don't have to use complicated graphics. I can see why it was featured on top, or Topdee, I guess.

dietzribi responds:

Thank you so much!
It's actually the same demo we had on Steam (minus some cutscenes that we felt were too long for a web demo), so you can find walkthroughs on youtube already!
Here's one https://youtu.be/wLGOB7hn0Bk

Wow, this was definitely something new and unique for you. I appreciate the sprite work. I will admit I was stuck when getting to the dragons leading to the floating platform. I didn't have enough power to go! Well, this was still good. The music was quite appropriate.

I haven't played a game from you in a long time. I'm glad you go this route. It worked out pretty well. I'm glad you get a big picture out of everything. That art cover is amazing too.

TmsT responds:

Making games takes a long time, but Pocket Platformer really limits your options (it's basically an engine where you can design levels and edit sprites but not create new types of enemies) to speed up the process. This one took just less than a month to make!

Wow, this was amazing! I just wish I knew how to get more hearts. I had no idea this game would be so much fun. It mostly works because of its simplicity. I love all the different kinds of enemies. Those guys looked like either masks or cookies.

It's hard to be motivated by a game without medals! I had no idea what the effects of the upgrades even were. All I knew it that they were helping me! I don't care if this game goes on forever. The music is fantastic too. This definitely earns its Daily Feature.

Tombdude responds:

I actually just added medals haha!

Well, that was pretty strange. It was just me shooting users over and over. I didn't like how one hit killed you. I thought it would be easier! Well, appearances are often deceiving. It was interesting, I guess.

It was annoying after a while. Well, I got a couple of medals. That's really enough for me. I still like how so many people contributed to it. It's a team effort.

migmoog responds:

Fresh pulled pork

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