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View Profile Ericho

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This is a very strange game. I really can't recommend it. It was just too incomprehensible to me. It seemed like I just went on and on slowly. It didn't make much sense to me. I mean, the atmosphere is great! It's quite unique in that respect.

The sounds and music really do fit it. I just can't get into it much. You deserve credit for credibility. I guess lots of other people like it. Congrats on getting the highest score in this series!

I couldn't get into this game. I think it was mostly because this game just went too slow. You had to do so much just to finish a single part of the level. It's still a pretty original idea. I guess the graphics aren't too bad. I really like the title, though!

It just does little for me. I would have liked a game that went faster. I will at least give you points for creativity. The music was fairly good. Thanks for at least giving us the instructions easily.

I really did appreciate how this was original. It did get frustrating after awhile. It was a bit hard to tell exactly what I was supposed to do. I thought the tiny screen worked out pretty well. The sounds were fairly good. I was annoyed by the whole sticking to the walls thing.

I didn't even really need it after all. Well, I am stuck on this one level. You really have to pay attention to every fine detail. I guess I understand the title now. They're magnets on a fridge!

TerribleDesign responds:

Yes, after the massive QUAD screen proved too confusing, I thought that a small screen would help keep the puzzles simpler. I really tried to make the first few levels easy, but they don't seem easy enough. :/

I quite enjoyed making a fridge themed puzzle game. I will probably not make anymore games with automatic wall sticking in the future. Also, trust me, just like walking in QUAD, wall sticking is needed to solve later puzzles. Puzzles that need it are harder, so they aren't present to being with.

This game was quite good, but I did lose it after awhile. I really could not figure out how to get past the level where you first see the crayons. I thought I had gone to my destination. That was just where I was before! It's still a pretty exciting game. The music is especially wonderful.

There are a lot of interesting things going on. I certainly wasn't expecting deadly pigs you could bounce on. At least I figured out how to use the crayons. This was certainly a unique game. I would recommend it for how interesting it is.

This was definitely fun! I really do praise all the little things going on. The ricochet effects are always cool. I just couldn't quite understand how to open all the crates. I guess more of them just go down as you beat the level. Never found that cat either.

I love how it's a game you can do so much with. It's rare I see something that's both a boss and a level at the same time. At least it eventually ends. There's definitely some creativity here. I wish I knew what ARBF stands for.

Zanzlanz responds:

Hey thanks Ericho! :)

Crates are destroyed by shooting at them, and that's all there is to it. I probably should have showed the item flying away or something, I don't know. The ones in the final room don't count towards the achievement though. You get the achievement as soon as you break all the crates.

It says what ARBF stands for on the title screen, but I just added it to the description anyway. "Alternate Reality Boss Fight"! :)

I didn't like this game, mostly because I couldn't understand it. I wasn't even able to move around on the first level. I couldn't get a good grip of anything. I guess the title was okay. I just couldn't get a good grip of anything. I go on the first level and can't get past the first part.

I'm not interested in learning more about it. I doubt it's that rewarding. I can see why it's the lowest rating in the Stencyl Jam 2015. I guess the design isn't too bad. It was something unique at least.

This really is a fine game. Congratulations on being the thumbnail for Stencyl Jam 2015! I was pretty impressed by it. I just think it could have been more detailed. It still works well for what it is. The music and sounds are really nice.

You know how to create an interesting environment. I always appreciate that. It can be quite challenging. I recognize those sound effects. My favorite was probably the rock level.

BrennonRamsey responds:

Thanks!

This was a really impressive game. It wasn't too hard or anything. I at least appreciate how different it is. I mean, it really is a unique design! I just don't like it how the medals are all secret. Well, I'm being too whiney. This has great sounds and music too.

There are always unique things that are coming up in this game. I'm so glad to have come by it. It's amazing how hard it can be with its simple demeanor. It is truly anything but. It's a good time waster.

I thought this was a great game! I really am confused as to why it doesn't have a higher rating. It even has a nice omnious ending. It's great to play the same thing with different difficulty. At least this won Daily 2nd place. I really could get into it.

You had to study with this one. After beating it on easy mode, you really did get better at it. It helps that it isn't too long. It really does show a great clockwork world. I had lots of fun with this.

I was thinking that there was something wrong with this game. It had no sound. I'm pretty sure that's just part of the game. I also thought this game was too easy. It was just hard to tell when it really stopped or anything. I guess it was kind of an original idea.

The title told it pretty well. I didn't really see how I could even die. It just doesn't present a challenge to me. The colors were nice and bright. It just made little sense to me.

Wolod responds:

It's just a little time killer I made to relax. So yep, it's not hard. The game has sound and music by the way. Works perfectly on Chrome for me.

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