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View Profile Ericho

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I have to admit that I was quite surprised with how fun this turned out to be. I think it might be because it's been awhile since I've played a game made by you guys. It's great to know you're back. I was happy because it seemed like you had made front page again, but that was just because I favorited you. The music is very stylistic. Here is what I found to be the best way.

You basically just keep on clicking targets over and over to take them down. I have not memorized what key makes what gun go. It was great to see some pretty unique villians too. I do kind of wish it wasn't just random encounter after random encounter. It's definitley worth recommending!

I think this game may have been more complicated than it should have been. I still have to give you credit for making a really cool game! While it may not have the best angles, it's still fun to play. I think my favorite part was how you could pick up so many different weapons. Those zombies make such annoying sounds you can't help but blow their brains out. I also love the overall cartoonish feel.

I have never had much luck with waiting for other people to join in. I'm glad you don't have to play that. The most annoying thing was how the TNT hurt you as well. I suppose dying by my own hand would be better than eaten by zombies. I don't think I've heard of a zombie/cowboy combo before.

I admit that I couldn't really understand what was going on in this game. It was weird with how the graphics weren't that good. I guess they were not terrible, they could just be a lot better. I appreciate you at least trying to make something unique. It was fairly different than anything I had looked at before. Of course, that didn't necessarily make it good, or bad for that matter.

It's so nice to give a medal out for getting a grade of any kind. I assume there's nothing lower than "F". It actually was a bit interesting to think about what would show up next. I saw some creativity, but it needs more. Elements are a pretty cool theme.

I think this worked out pretty well for what it was supposed to be. I guess I just expect a game like this to have music. The sound effects it does have aren't bad, but it still needs more. I appreciate you guys having some pretty creative locations. I didn't even know what I was supposed to shoot at first. Granted, that was probably because I didn't read the instructions.

It made this weird sound when your paintball hit a target. It sounded like some small dolphin cry. Anyway, it does seem like this is the sort of thing that could relieve stress. The graphics really aren't that bad either. I just need more style in a game.

I can't blame this game for being hard because I'm not that good at it. Wow, I must have first played it when I really didn't know how to drive. I liked how there were some decent graphics in here. The best part was probably at the beginning with the intro. Yeah, I guess that doesn't sound like much. Some of it does still look a tad dated.

I was a bit confused as to how exactly it went. It actually is a pretty original game. It's even kind of funny to see all the warnings that light up when you park the wrong way. I like how quickly your character can move. It's fairly unique for its time.

I did not care for this game. I think it's mostly because everything just came off as so bland. There are so many games out there that are so much better designed. It's nice to know you guys at MiniClip made better stuff. It did vaguely remind me of "Galaga". That's a much better game because it has a lot going on. I didn't even see where it said how many lives I had.

You probably need better sound effects too. It was basically just the same thing over and over. This could have just used some music. At least the menu has a pretty cool design. It just looks too dated.

I was actually somewhat impressed by this. It's mostly because it was a pretty simple point and click game to understand and I'm no good at those. The funny thing is that I literally can not get the remote when it falls out of the guy's hands. It's obscured by the site's logo! This is the first time I've seen this weird Kennedy intro. Eh, I don't really care for it.

The sounds were very nice in this. It has all the good stick animation you are known for! This is probably going to be the last submission I review from this year. The music is decent as well. I am pretty stuck on the part with the two guards.

I think this game at least deserves credit for having something out of the ordinary. I didn't understand what I needed to even do to advance. You didn't clear anything up in the author's comments. The "I" level I went to was just a place with some villians you could kill. I believe I killed them all and still nothing happened. It was just weird with how it went.

I do admire the graphics. The main character reminded me of Duskull from "Pokemon". It was still shown in a pretty clear cut manner. The music isn't bad either. This does look like a pretty big game, so I can understand why it was divided.

Comacolors responds:

Thank you for the compliments, I'm very concerned that the game didn't work for you though. When you killed all four enemies in the first stage did the door on the right side of the level remain closed?

I didn't like this because it was just too difficult. It would have been better if you could control the game with the arrow keys. You just had to be so precise with everything in this game. I am sorry, but that does not make for something enjoyable. There wasn't even a lot of detail in anything all around. Then again, as this is an experimental game, that may have been the point.

I guess the sounds are pretty good. If you are extremely patient or really precise, you would probably enjoy this a lot more. I suppose it would be too easy to just type up the co-ordinates. I'm starting to remember from statistics exactly what these things mean. Man, that was a long time ago.

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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