00:00
00:00
View Profile Ericho

7,601 Game Reviews

1,188 w/ Responses

109 reviews are hidden due to your filters.

Yeah, I knew I was going to get to one of those games with a ton of medals sooner or later. Of course, those were what kept me going. Then again, it is a very fun game in its own right. I really liked the graphics and thought everything was nicely done. I like the idea of this guy randomly appearing and hitting the fat guy with sausage, candy, whatever. I couldn't help but take the fat guy's words to heart at the end.

Hey, that might have also been a reason why I was motivated! I just love these launcher games. The music is extremely sytlistic and fun as well. It's so satisfying to see a customizable idiot get hit over and over. There was so much variety in the enemies (or allies, I guess) too.

I think there must have been something wrong with this. I went to Single Player Mode and I couldn't press anything to beat my enemy. What I do have to admit is that the designs in this game are actually very well done. Some of it looks dated, but definitley fine to look at. I like how there's always a lot going on. Maybe it's changed since the last time everyone reviewed it?

I thought the intro was pretty weird. It just didn't seem to make sense in giving this a story. It still manages to have some pretty creative characters and elements. It does need an update after all this time. I don't know what the "3,5" thing means.

This turned out to be surprisingly decent. I guess most people would just think about the "Ultimate Flash Sonic" game, which is in fact much better. I really liked how it seemed to be pretty authentic to the game. My only complaint was that it was a bit too easy. I didn't even see how Eggman was supposed to hurt me. It probably works better as a demo.

I don't think this is that authentic to the original game, however. It's nice to hear all the authentic music. The graphics seem to look very nice. I do wish that it could be shown when Sonic loses his rings.

I really like this Javanoid style games, but I just didn't care for this one. I think it might have been because the graphics weren't good enough. It could also be how I couldn't understand what it even meant to have a "combo". I thought I got one by getting the most hits in a row, but it didn't work. The music wasn't bad. I guess I was just expecting more from a game genre I like so much.

There also needs to be some more coloring and shading in this. The gameplay was kind of interesting with how everything moved around. I just wish there could have been more designs. Now that I think about it, it wasn't really that much like those Javanoid games. It still had its moments.

I found this to be a rather entertaining game. What I didn't like about it was how difficult it was to get through the fifth level. I'm fairly certain I just needed to get ten in a row to advance. I had so many oppurtunites, but I wasn't able to get them all at once because of the angle. The whole thing just drove me nuts! This was still really good as a Christmas game.

The designs weren't that complex, but they did not have to be. Yeah, it can get irritating seeing the same objects over and over. The music was nicely Christmas-related and appropriate. It could probably use some more detail. At least I could get one medal with this.

Helgi3 responds:

Thanks Ericho!

yeah the keyword is CHRISTMAS))

i just had to do a game for christmas since I was intended to do that long ago.. and it has been 2-3 years that I skip doing an xmas game for different reasons..
this year I sad.. you should do that anyhow.. regardless of the limited time and etc..))
I did this one in 2 weeks. and had multiple nights spent awake)
it is also the first game that I've drawn all by myself.. usually I only do code\design.

Merry christmas and happy new year!!!! ))))

I didn't care much for this, mostly because it's a two player game. I don't think I've honestly ever played with someone else in a game on this website. I also didn't like it because the artwork came off as too shoddy. I can understand why you switched to cartoons. It was at least interesting to see how far you have gotten. You guys probably should have just made this a dance game.

I couldn't really win or lose playing by himself. I don't even understand the title. The music wasn't that bad. I suppose people with access to other players are probably going to like this a lot more. It was kind of creative in that sense.

I wasn't very impressed with this game, but it's still a game that I would recommend. Of course, that's probably just because I'm really good at this. That or it's just too easy. SInce there are so many levels, you are at least motivated to continue to see what's next. I was a bit confused by the Sean Connery voice. Then again, he does have a white beard.

Hey, it was a tad cool with the "Z" you put in the title. It was fun to see the pieces of coal richochet everywhere. The toys didn't even do anything but stand there. I doubt if they were even that evil. Then again, the objective in video games is rarely to make sense anyway.

I found this game to be quite enjoyable. It's also great to get so involved in a game that you don't forget about the medals. I certainly had no idea they were there after awhile. It's so satisfying when you finally get the right combination. Level 8 is the one where I am seriously having some problems with. I just keep getting caught in the same trap over and over.

I even managed to get it 96% complete! The music was quite stylistic and fit the tone of the game. It's nice to see all these bright shiny colors. I liked how it wasn't just the same goal over and over. You didn't know what was going to pop up next.

GameBalance responds:

I'd say this for all the levels - the key is the logic. You keep get trapped in the "square". Not possible to move out of it. So the right thing to do is to collect all the stars outside of the "square" and only then go and get final stars inside the "trap square"

I was not too impressed by this. I found it weird how the graphics just came off as being so cheap. I couldn't help but think that might have been deliberate. I did like how the gameplay was straightforward and it was pretty easy. It just needed to have more creativity. The sounds were at least decent.

I felt it wasn't very funny, especially with the "Bill Grates" thing. This is somewhat of an original concept. You need to be a lot better with lines. Of course, it wasn't intended to have too much effort into it being a part of Ludum Dare 25. It does still look pretty bad for being made in 72 hours.

Well, it's been awhile since the original game, so it only makes sense that you would work on a sequel. I think the best thing about this is how there's this glitch that allows the black balls to attack the buddy forever. You can get infinite money with that! I wish I knew how to replicate it, as it just happened to me by accident. It was great to see these elements back. I think my favorite thing would be the explosives.

Of course, that's probably everyone's favorite thing. I loved the little yells he continually made. It's hard to feel much sympathy for something that has no facial features. It was great to include all those little things like camera movement. I probably didn't like it as much as the first one, but it's still fantastic. I can see this becoming popular.

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

Level:
60
Exp Points:
57,686 / 100,000
Exp Rank:
108
Vote Power:
10.03 votes
Rank:
Staff Sergeant
Global Rank:
1,293
Blams:
1,775
Saves:
5,219
B/P Bonus:
26%
Whistle:
Normal
Medals:
7,618
Supporter:
1m 1d