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View Profile Ericho

7,574 Game Reviews

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A bit realistic

Speaking of jobs, I am very glad to say that I managed to finally get one myself! Back to this game, it was good because it had a nice amount of detail put into it. The thing I did not like was how hard it was. I guess I must be doing something wrong because it seems too hard for me. I recall the first one being easier, but at least this one is fancier. There are a lot of things to do, but you make an effort to have the game be mundane.

The animation kind of reminded me of the stuff by eddsworld. Now, I do not have to worry about making imaginary money as I have some real money. It just seems like it takes too long to go from room to room. You really have to take notice of every single thing that goes on in this game. It's also good you allow the player to get the big picture.

Ooh, not bad

This was an interesting game because it was fairly unique. It seems like it's been awhile since I've played a game from you, NegativeONE. The cool thing is how the levels change. I had no idea it was going to go in space in the next "world", but seeing as how there was a dragon, anything seems possible. Now, I do have problems with this game mostly because of how hard it is for me. In space, it's especially hard to avoid simply falling off.

This is still something I recommend, because it has a nice amount of detail in it. There are all kinds of interesting hazards up ahead and its unpredictable. It seems like you used the same cutscene for the dragon levels. The mode when you press spacebar is cool but it uses up acorns if you want to collect the medal. The music is also nice and fitting.

It works!

This game had great detail put into it, but could have used some better gameplay. The main fault is that you, as the robot, do not really move anywhere and are a stationory object. Granted, you still get to blow stuff up but you have little control. As it is made by MindChamber, I still have to like it because the graphics are simply fantastic! You are someone who has a very unique style to your games! Thank you also for the comment you left on your profile.

The special mode was cool because everything was in red and easier to shoot. It was great fun to just shoot at the buildings over and over until they were completely destroyed. The little men got annoying so the bigger kills were more satisfying. I had no idea this used an original song either. It certainly lives up to its title.

Domo-kun's back!

It is so great to see poxpower and Mockery working together on a game featuring Domo-kun! Now, I was a little disappointed this was not a longer game like the first one with the Powerpuff Girls. It's always nice when people make submissions that are topical. Looking back at them will be like looking into world history. I am sad to say that I barely have any money of my own and wish the donations could be smaller. It is still great that you are honoring those people who are suffering in this situation.

Domo-Kun looks great and the tsunami wave looks funny. In case anyone wants to know what's coming up, the first wave (literally) uses the spacebar and the second uses the arrow keys. The third uses QWE and the fourth uses AFHL. The fifth is QP something and the sixth is QZ. Thank you for using a mascot of Japan to fight this disaster off!

That was weird

It's funny to play a game in the third NG Game Jam that later got medals! With that being said, this was hard to enjoy because it was just so confusing to play. The weirdest thing was how you killed someone. I guess you just pressed the spacebar, but it seemed to be a lot more complicated than that. At least you guys put in some instructions in the author comments. You could have also thrown in some more detail and better use of pixels and stuff.

Of course, this was made in a limited amount of time, so it's hard to suggest things to make it better. I guess you could put in a background and some more detail in everything. The sounds were really weird, but kind of made the game fun. I hope you had a great time with this game jam. It is really a way of showing off how someone possesses their own style.

Like the music

I thought this was a fairly original game to play. While it did not have the most action or detail, it was still nice for a quick go because it was a pretty innovative game. I don't know why, but you kind of remind me of ZekeySpaceyLizard, especially with the protagonist. The music was really stylistic and set off a good tone. I am so good at this game that I have yet to die in the entire span of playing it! It's simply a nice little puzzle game.

The background was nice, with how it seemed to just be swirling around and stuff. Another cool thing was the little noises you made when you collected the coins. It just really seems to be something that exists in its own world. It was nice to have the character be so small in the game because that made him look easier to control. Not one of your best games, but still good.

Fun for a short game

Well, I think this was one of the lesser games you worked on, as not much happens. It's still kind of interesting to watch because you have such a cute little premise. The best part is that the music is really quaint and gives you a sensible feeling. It was weird how there was a fart noise everytime you clicked on the smiley faces. There could have been more of a background instead of just the one used for the title sequence. It was interesting to see all those different smiley faces.

The smiley face has been used many times before, but with new things going for it, it is hard to call it old. This game can be a test of patience as you have to wait for all of them to come together. Thank you for having those upgrades. You certainly know how to motivate someone. Next time, put in some more detail and some more color.

Pretty neat

I thought this was a cool game because it was just fun to look at. The Catch-22 with that is the graphics seem to be taking some time for me to get used to. There was a lot of detail in them, but it seemed to come off to me as being a little silly. Everyone just bulged out so much. This is still a good game because it is unlike any zombie game you have played before. I know by now that every shooting game like this is going to feature zombies.

It was good to have TomaMoto's voice in this, as usual. This actually appears to be taking place in a well lit area, even though the areas you can not see are dark. It's kind of a point and click game when you have to find keys and stuff. The quality was not that good for me at first, but did get better. The sound effects were authentic as well.

Xplored responds:

Thank you.

Man test?

I really did not find this game fun, because there just seemed to be so little going for it. It would have been a lot better if you had put a background in. Next time, you should try to put in more effort by creating a game created in more time. It is too bad you won Turd of the Week, but hopefully you will be able to improve yourself. I found that if I selected either weapons, it brought me the same result. That "result" happened to be a cat having its head blown off.

I have honestly seen more offensive things on the Internet, so it didn't affect me much. Hey, maybe that means I truly am a man! It was nice to see that bikini girl, but you need to have a lot more things going on as it is simply too short. You could also use sound. I would have liked it if there was at least a gunshot with the dead cat.

Back again!

I had no idea that you submitted something for Robot Day last year! This was entertaining to play because you did not know who was coming to come up next in addition to what weapon you would have. I am glad you did not just use "Star Wars" characters. It was great to hear Robocop's "Dead or alive, you are coming with me" (yes, he was the one who killed me). I only heard that in an amazing rap video so it was great to hear it in its raw form. My complaint is that the "A" button was not the same as the spacebar.

Well, it is just a game played with one button (except "A") so I guess it doesn't really matter. You seem to get the body portions with the characters right. It's weird to see how much they contrast with the big head of the protagonist. It wasn't that hard, as I managed to get past three levels. Thank you again for showing off your creativity.

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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