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View Profile Ericho

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I had completely forgotten about Pico Day! The music (songs) were great. It looks like we just didn't have one this year. Well, at least there wasn't a section this year. I appreciated the massive number of people who worked on this. It's great to see a collage like this.

We need more collages. I love how it all comes together. I assume you just randomly press the puzzle button to get the medal? It's great to see how they loosely connect to each other. It's great how it goes on forever too. Sure is great to celebrate literally decades here and Happy Mother's Day!

I was pretty confused by this game at first. I didn't know what was going on. I didn't even know how I was destroying enemies. I managed to get a medal, so I'm not complaining. It was a pretty interesting game. I guess it probably could have used more detail.

It was still fun though. The music was quite nice. It wasn't easy. Well, maybe it was easy at times. I liked how the medals were set up.

ToadieTechnika responds:

The 4 - direction, laser beams from the player allows you to destroy enemies :D

I really did enjoy this game. I admit it got pretty confusing as it went along. Then again, that made it more challenging. The designs worked really well. Yeah, I got a couple of medals. Seems like it would be impossible to keep track of them all nowadays.

The sounds were great too. I thought the pacing was nice. It's hard to keep track of both of them. It is satisfying to see those blobs die. Didn't know that wizard was a woman.

I admit that I couldn't really get into this. It's mostly because I couldn't control my character well. I never really was into these kinds of games. Still, it's kind of different. The graphics aren't that great. It seems too glitchy.

I know other people would enjoy this. Well, the score isn't that high anyways. I'm just not interested in getting into it. At least we have more CGI games like this. You'd think we'd make the transition by now.

keybol responds:

I've improved the controls with less sensitivity. Gunhook is also slowed down.

Wow, that was pretty bad. I mean, I couldn't even see the whole screen. Was that just poor quality? I doubt it. It just seemed like simple text. I was never into text games.

I can see why it was the lowest ranked submission for this jam. I guess it was kind of unique? I just couldn't get into this. I needed a bigger screen. You need better lines.

This is probably the best game I've played in this jam! It's much more playable than most. I love how it switches up the enemies. That does kind of make it harder. Even on easy mode, it's hard! It's still very creative.

I like the simplistic design. I just wish there were easier medals. I didn't realize you had to split to defeat the skull with the rock. I thought you had to destroy the rock first. You then have to do it at an angle.

HealliesGames responds:

I definitely have to learn to adjust the difficulty for any kind of player.
At least, with a couple of attempts it seems easy to get carried away.
Thank you for your feedback, Ericho!

Again, this deserves credit for being creative. It just wasn't that fun. If you think I'm saying that because I want medals, well then, you're right. I didn't know where it ended. I certainly was alone. It was very suitable for the theme.

It's just a very slow game. I do like the theme. At least there's some way to communicate. The set up is great too. I'm glad I learned how to start the game by pressing Space and now I just realized you can go faster with Shift.

Okay, I guess this game was at least playable. It just didn't seem to have much point. At least I could beat it. You could punch bears over and over. Still, it was at least unique. The animation reminded me of "Retarded Animal Babies".

I couldn't really eat at first. I then realized you had to punch and then eat the bears. The poop was weird. Again, still creative. It just needs more variety.

catproX responds:

Thanks for your feedback. I agree with your assessment as this was part of the game jam and I was seeking to make something to try out the HaxeFlixel engine. I may explore expanding Party Land to a full game.

Well, this game does deserve some credit. It really is truly unique! If only I could beat it. There's so much to consider. It was too slow. Well, it would have been too easy if it wasn't.

This had a lot going for it, even if it was just blocks moving. You know how to make something interesting. If only there was an easy medal. I'm not alone here. I have my shadow or whatever that is.

HartfordGames responds:

Thanks.

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Joined on 9/21/08

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