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I could not get into this game at all. I could not even understand the physics. I can certainly understand why this is the lowest rated game for Stencyl Jam. I couldn't tell if the line went opposite of what I was supposed to do or not. Apart from that, the design was too simple. It was very generic stuff.

I didn't even think the sounds were right. There should have been much more detail. I know someone like Cyberdevil can do better. You're one of the most prolific reviewers out there! Then again, most people hate my personal stuff even more.

kasehaussoftware responds:

Cyberdevil was kind enough to assist us in improving this project. We're still very new at this whole process and are striving for continuous improvement in our projects. CD brings a high level of experience and community with him which I believe can benefit us greatly. We are very thankful for his help and would welcome any others who would be willing to work with us to improve our games.

I appreciate how this is an original game. I admit that I was quite annoyed by how hard it was. You lost all of your bells when you got damage. It was weird how you couldn't help more of them afterwards. I guess that just wasn't shown. The fire's nice at least.

Well, not nice for me. I can tell you're the same guy who did those painting games. This isn't as good. I was expecting a Saved By The Bell parody. Well, I guess it is just a phrase used by a lot of people. It's at least playable.

Munguia responds:

Thanks for review Ericho, like every game things can be easy for some players but others not, this game can be won on 3 minutes.
Of course Famous Paintings are better, i spend 7 years paint em and goes on, this game is an small pum, just a quicky shot.

This is a great game! I was truly fascinated by how different it was! It didn't seem that great at first, but it got so much better. I just love all the little sound effects. I didn't know how that counting system worked at first. I did manage to get used to it.

I really liked the powerup (I only saw one). A pity it doesn't last longer. It was a game that was quite far to the player. I thought maybe you weren't suppose to touch the line. It's just a very smooth going game.

ImpendingRiot responds:

Thanks :) It was certainly a fun learning experience for me. What's funny is I made this before the tablet/touch screen craze. Maybe I was ahead of the curve? ;)

Well, I managed to get one medal. I really have no idea at all how to beat this game. I do have to praise it for being creative. I don't even know if I can win it. I'm thinking it might be some unwinnable joke game. It was actually was pretty scary.

You did get used to dying. I'm really going to have to work hard if I want to advance. I just don't like it enough to really care about doing that. Well, it accomplished its purpose. It's fricking hard.

Vilehead responds:

PM me with your location and I'll give ya a hint. If you wish of course :)
Kudos!

This was a rather strange game, but I did enjoy it. I was surprised at how hard it was. It was really unlike any defense game I had played before! The music is nice and futuristic sounding. The enemies were pretty well designed too. I only wish there was more way to understand what was going on.

There just seemed to be too many rooms to go to. I guess that was still the original part. I still get into how difficult it was. Those guys had pretty long health bars. Wait, isn't that a kind of food?

rottenmage responds:

Thanks for the feedback, Ericho! I don't know what kind of food green balls of slime are, but I don't think I want to find out XD

I'm against this, if only because it requires other people. This game only has a few thousand views. I can't find anyone to play with me. I guess that isn't your fault. It's just that there could have been better planning with this. I guess the animation is pretty good.

I just literally couldn't play it. It did seem like an experiment for you. I like it when people try new things. This just didn't seem to work out. Why do I keep missing your submissions?

TharosTheDragon responds:

Yeah, it's not great, but there is a single-player mode.

It doesn't look like I'm on your favorites, so maybe that's why you're missing my submissions.

Wow, I really didn't know it would be that hard. Even getting a coin is hard! I guess I should have paid more attention to the title. I do really appreciate how it's pretty unique. As you might have guessed, I'm no good at it. Then again, it seems like most people aren't.

The music is actually pretty good. I guess in a way, I am glad this game was made. It's always interesting to look at hard stuff! It was different than other hard games I have played. While I can't recommend it, it's certainly not bad.

keybol responds:

haha! I wanted to make something that really looks impossible, hence the level design made it evil.

I was very impressed by this game! At first, it seemed like it would be too easy. It really does get more interesting and complicated as it goes on. I appreciate how there is always something different. I'm amazed at how much this game escalates into difficulty. It's just very well done.

The music is wonderful too. I'm glad you have a lot of mobility with your character. I thought it would be something where he'd just automatically go somewhere. I'm glad it was better than that!

EggysGames responds:

Thanks a lot :)

I found this to be an okay game. I admit that I was turned off by how it was just the same enemies over and over again. I guess I am getting more used to RPGs. The music is fairly good. The game itself is quite easy to understand. It could use better design, though.

I really do have a lot of encounters with this game. I guess I was just thinking there should be a signal for them coming. Still, it's quite playable. You have a lot of space to explore. I liked that.

TheEnkian responds:

You can actually lower the encounter rate in the game by going to the options menu so they're not as common.

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