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View Profile Ericho

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WOAH, you took the prehistoric ages and made something truly awesome out of it! I was going to think that this wouldn't be as exciting, because there were no modern day things to destroy, but boy was I wrong! Everything was wonderfully action packed! I loved all the enemies and graphics. I'm not going to make another stupid Flintstones creationism joke like everyone else has. Everything was perfect!

I'm going to say it probably wasn't the best in the series, but still awesome. I got to play this when it was deleted a few days ago. Don't know why. I do know that this is another fantastic game in this awesome series that deserves recognition! Glad I'm here for it!

Wiesi responds:

Thank you for reviewing! :)

I didn't understand this game at all. It took over a dozen punches just to kill one goblin. That made no sense to me. There must be something I am missing here. It can't be that difficult. I guess the graphics are...farily mediocre.

There must be weapons that I'm missing. I'm sorry, I didn't see how this was that popular at all. I guess there's nothing offensive about it, it just doesn't add up. The setting isn't too bad. Sorry, dude.

exotworking responds:

Thanks for writing a review, Ericho. I was 16 when I made this game and I used a mouse to draw, haha. You can actually get a weapon right at the beginning when talking to a guy (choose club).

I hate to say it, but I think this had a lot of problems. Well, it did get better when I was more used to it. I have no idea how to get ahead in terms of the tutorial. I'm pressing A and D for everything and nothing works. Good thing I can just pause it. The artwork in this is actually really good.

I'm starting to recognize Evil-Dog's style. Strange, I would think Halloween would be a good time for a monster to be out. I really like the long claw design. It's something I've always been fascinated by. It's still playable.

Evil-Dog responds:

tutorial? press D when it says press D, press A when it says A, etc? not sure what you mean, PM me if you wanna discuss further

Well, the game was itself very well done. Its main flaw was that it was pretty much impossible to beat. I find it kind of stupid to be killed by just falling too low. I don't want realism in video games! I do, however, love the overall format. It's just as good as the previous games.

It's not as good though, because it's so hard. It's interesting to see all the little obstacles you have everywhere. It took real creativity to make this. Too bad I don't know how to use my jumps on the second level. Help?

3kliksphilip responds:

You can slide down walls by holding down the arrow button pointing towards them- try a running jump at the far right wall, and thanks for the feedback!

Apart from the fact that the game isn't that well detailed, it's impossible to win. When the monkey head throws that cracked rock at you, you can't dodge it! I've tried, it's a homing rock. I wish I could beat this. Thank you for the medal of looking (or not) at the instructions. I liked "National Treasure".

Of course, the sequel wasn't that good to me. I did like how it was at least an original idea. Nicholas Cage is pretty easy to make fun of. I think the music also works well. It really isn't my kind of game.

swishcheese responds:

Try shooting the cracked rocks when they appear. Thanks for review.

I was truly impressed by this. I think my biggest like was how every level had something different to it. You were always able to make something new and creative. Most of the time, I was able to figure out how to beat it. I'm not that much for puzzle games, but this was a nice exception. The music was nice and steady.

It's amazing how complicated of a world you can make with a fairly low amount of detail. I think I have played stuff like this before. I hope you are motivated to make more games. You are truly unique with your work. While not a classic, still great.

Sandamnit responds:

Wow. This made my day!

Thank you for the vote of confidence on future games. I do have a few ideas floating around, but nothing concrete yet.

Well, I thought this was going to be really great. It wasn't as good as I thought because of how difficult it was. I guess all games in this genre are going to be compared to Angry Birds. BTW, that was actually a ripoff of a game here, Defend the Dungeon or something. I really liked the graphics. I'm so glad you made something new.

You are such a talented guy you should submit stuff here more. I like how you just explode your enemies. I don't know how to work well when you're in the air. That is really the hardest part here. It's definitley original.

Dizimz responds:

That's a kind review that I appreciate the goal really was a angry birds meets meatboy kinda game.
I enjoyed making it, Im glad you enjoyed it. Truth be told, I must have accidentally released this early but apparently I published this last night OOPS!

Ah well it's out now and Im trying to put out the fires as they are so to speak.

Thanks again!

This is a good game. What I like most about it was how good the designs are. It was fun to see those aliens get shot and stuff. My only complaint was that there seems to be some glitch. I can't stop firing. That really annoys me because I just keep on firing until I run out of ammo! It might just be something with my computer.

I appreciate all the good stuff. I like how there are inventive ways to kill the aliens. They seem to have big foreheads like the Martians from DC Comics. I like how you list all the instructions. Yes, I got some medals.

SeethingSwarm responds:

Thanks! Glad you liked it :) ...the thing you mentioned about the fact that sometimes you can't stop firing is something I can't do anything about on my end. It's not the game. It might have something to do with your browser, flash player or your computer or something else entirely. What happens is that Flash player doesn't realize you have let got of the fire button so it just keeps shooting. I'm not sure if this is a problem with Flash player itself or if it has something to do with the processing power of your computer and the amount of programs like games, internet browsers etc running on your computer at the same time.

Yet another great game from you! It's just fun to see what you'll do next. It's kind of strange, because I didn't understand it at first. It was weird to have a game where you just stayed in the same place and kept firing. Of course, that made it a tad easier. The music is also wonderfully done.

Is it just me or are the credits and info getting shorter? I can still recognize this style. This at least managed to win some kind of positive award. The music sounds better the more you listen to it. I'd like to play more games done with your graphics style.

SilenGames responds:

Thanks for comment!

I managed to play this on ArmorGames because it wasn't working for me here for some reason. Of course, that does mean I still can't get medals. But I digress, this was truly a fun game. I had quite a bit of trouble understanding it at first. I thought you were supposed to get the block to the exit. All that did was, well, block your exist. The graphics are really good.

I just like the notion of using telekinesis like this. It's weird, because your avatar looks so ordinary. It's not the kind of thing you would expect in a game like this. The layout is nice and original. Overall, it's a very good game.

Skeik responds:

I'm not sure why this version of the game is giving people issues, I can't seem to replicate any of the bugs people are getting (except the medal on the bottom right thing). Did the game freeze when you selected level 1? Thanks for the review though! A lot of people had trouble understanding the concept at first in beta testing, I tried to make it as clear as possible. Glad you enjoyed it!

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