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View Profile Ericho

1,132 Game Reviews w/ Response

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Wow, I think I actually enjoyed this. True, it has the lowest rating of anything in the Dare category, but it's not that bad. I think I like it because it's so freaking challenging. The graphics are actually very well done in this. If only there was some way I could beat it. You really have to move fast for this.

The music is also quite good. I don't know what the point is getting the gold at the beginning is. I like how it always changes what levels are in which doors. I guess they're too short to really be levels. I guess they're more parts.

Naufr4g0 responds:

Thanks Ericho for your feedback! :)
I think I got a low rating, cause I make players angry with its difficulty, not because of its poor quality.
I hope you have already tried not to take the gold, otherwise it is really impossible complete the game. The gold is there to punish your greed! :)

That was one strange game. Dang, I say that way too often. What really confused me was how the medals didn't show up onscreen. I knew I got a couple, they appeared as achievements at least. I'm surprised this won Daily Feature. I have to admit it is at least unique.

I didn't know what I was doing. All I really did was press whatever random thing showed up. I think next time you should just put up more going on. Then again, this was made in only 48 hours. I guess it lived up to what it was supposed to.

Zanzlanz responds:

The medals were directly linked with the achievement text on screen, so I didn't feel like cluttering the game any more. I hope it wasn't confusing, haha :)
As for the conversations, it is a bit of a rush. If I make a post-compo version, I'd try to make it a longer time-frame or something :D
Thanks ^^

Wow, this was one crazy game. It's not that the layout was that weird (although it is). It's just that it was so difficult for osmehting that was only one level. It seemed short even for something madein 48 hours. It's still quite well animated. It's hard to really give this a rating at all.

I've decided to go square in the middle with this one. The sounds and everything else are nice. Pretty much everything in this game is luck. This looks like a deranged Dr. Seuss location. Maybe he took acid?

Hypnohustler responds:

There were 13 levels? Or what do you mean with just one level. Anyway, thanks for your time to play it :) Really appreciate it.

Well, I think most people are right in saying this is the best in the series. I'm glad the entire game didn't last ten seconds. It works so well in its simplicity. You get a very good sense of good graphics and looks. It shows that anything can be done well. This can actually be pretty tough if you play it long enough.

It looks pretty good even for being made in only 48 hours. It seems like this could be an educational game. It could maybe be used to teach people how to improve their vision. Not much else to say about this, it's just a great game. The sounds are great too.

JokerDenFromMR responds:

Educational game for terrorists - they will be always pull wrong wire.
Just kidding, thanks!

I really liked this game. I can recognize the graphics from your previous games. I do think the title could have been better. I was thinking the resolution was too high, but it was apparently already set at the lowest it looked like. I don't undestand that teleporting thing. I think it just takes you everywhere.

I like how straightforward the game is. You mostly just hack your way through numerous enemies. They're pretty unique and have different attack styles. I like the red thing that gets you out of the level. This was fun and creative.

SeethingSwarm responds:

Glad you like the game! The teleport block takes you to a random location in the room. It's just there to make things interesting and change things up a bit, I think I could have perhaps found a better use for it though. The quality is set to low, because the game tends to lag a lot on most computers. It runs fine on mine, but I've heard a lot of complaints about it, so I just set the quality to low for everyone. I had a lot of trouble with optimization... wish my coding skills were better, or that I had an aweosme coder to do all that stuff for me :P ...anyway, thanks a lot for the review and the nice score! :)

This is another really complicated game, but I thoroughly enjoyed it! What I liked most about it was just how you played it as ou went along. It's the best idea to just keep on firing when you're in a tight spot. Good thing you get more as you go on. I have played most of the other games. This seems a lot different than the other ones, maybe because it has medals.

Thank you for making a game I was at least able to get one medal with. It's been Hell the past couple of games. I don't know what these robots are. Sorry, if there's no medal for it, I'm not looking at the cut scenes. This is a very nicely done game.

io3creations responds:

I'm glad you liked it :)

Yes, this one is quite different. Sam will have many different types of adventures :)

I found this to be a really cool game! I do usually enjoy these kinds of things. What I didn't like was how it was a bit unclear on how to proceed at first. I know this doesn't mean anything to you at the moment, but Happy Clock Day! I think the sound effects are really cool in this. I just like the swish noise.

It's the kind of game where you just have to look at whatever seems to come up next. The more simple levels can mostly just play themselves. While there are a lot of combinations, it isn't that difficult. It's cool to blow stuff up. I was wondering where the exit was on that level.

GameBalance responds:

Try Orbox C, tho the NG version is kinda hard. The GamezHero has update. And the mobile has 120 levels with lots of easy levels at the begining.

I was hoping that you would be able to choose a Clock. You know, we are approaching Clock Day, after all? I was quite surprised at how this wasn't that detailed. I knew something at the top left part of the games page would have medals. I really lost it on the third level. I had no idea just dragging yourself on the floor could give you so much damage.

I knew there was going to be more to it than just like land mines. I thought you were supposed to step on them at first! I'm just so used to seeing explosions here. That's how it is mostly on the Internet. I think the music is pretty good.

io3creations responds:

I was going to add more characters, but forgot. I've added Strawberry Clock now :)

I have a few ideas for the next versions. Some are very similar to the ideas you mentioned ;)

This game definitley has potential, but I find it to be lacking in some areas. It's mostly because the enemies are never ending and you don't even need to kill them. I don't get much of a sense of when the part of the level is done. It was also a bummer to not be able to pause when you're getting more points. There must be a pause button I'm missing. This is the first thing I can remember reviewing that has no author comments.

I have to give you credit for being different on that level! The graphics are fairly good. I really do like the character you control. You get to find out how to do moves and stuff on your own. It's interesting that way.

Godlimations responds:

I'm surprised people still playing the game. it's pretty old... well, thanks for the review anyhow :/

This was a really strange game. I'm probably only saying that because I'm no good at this. I had no idea he was in all of those other movies. I had really just heard of "The Goonies". I appreciate the unique design of everything. It's just that it's too easy to die.

You are given a lot of oppurtunities to correct yourself, so good for you. The disembodied voice is really weird. I like how Sean just flips around in such a silly manner. I just have so little idea as to why any of this is going on. It was a weird game and you might want to check it out.

PestoForce responds:

Thanks for the review!

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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