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I found this game to be quite mediocre. I know that's a weird thing to say, but it's how I felt about it. I appreciate how it does have good graphics. That's probably the best part. I really am starting to recognize your style. The rabbit reminds me of the pokemon Buneary.

Well, if it was fatter. It was a bit hard to understand how the fans work. They are usually more automatic in games like this. It was interesting to see how much of a power boost they could give you. I can't really go either way with this.

Dizimz responds:

I really appreciate your taking the time to write a review.
Please understand that While I am competent at scripting, It's not my most refined skill.
The other thing too was there were a number of experiments done through this game.

The game being called mediocre, is not disagreeable. As In, Im inclined to say so. It may sound bad but the game was not a huge ambitious project with the desire to break new grounds, but rather to mess around and maybe get a little sponsor in there ;)

I personally find that huge ambitious designs will end up either a colossal failure or a huge success while the intent to be mediocre tends to be on the mark, which is unfortunate, but the way things work.

BUT! Dont worry you will see some huge failures or successes coming soon from me

Well, it's nice to see a game from you. It probably is the best you've ever done. I really was impressed at how it had a lot going on even though it just took place on one screen. I thought it was a reference to "The Hobbit" at first. I heard "Jack The Giant Killer" wasn't as good a movie. The sounds were fairly decent.

It is interesting to see how everything comes together. I'm glad you don't die when you run out of clicks. Congradulations on having your first game with medals, I think? It did motivate me. Good for you, dude

Coolboyman responds:

Thanks! I have more games on the way.

Dang, I don't know what to say about this. I managed to lose at this at the boss battle, but then I had to start all over again! I know I had beaten the first level, whatever it was. Anyway, this game is just too freaking complicated. How can a dragon be killed like that? I just spent a half hour playing this and didn't get a single medal out of it!

Yeah, that's the kind of player I am. I appreciate the graphics and the music. It just isn't in any way rewarding. I like that labyrinth word. I think you're a dragon at least.

PestoForce responds:

If at first you don't succeed...

I am quite surprised that this does not have a higher rating. I love games where you create your own stuff. I think the main reason I'm so interested in this is because I just saw "The Lego Movie" yesterday. DANG, THAT IS GOOD! Anyway, I love the message of being creative. While some of it is off, I still love it.

You truly give us a wide variety of options. I like all the different shapes. Even seeing them laid out like that is impressive. The music and sounds were quite good too. You really can't go wrong with a customizable game like this.

josh-tamugaia responds:

thanks Ericho!

I'm heavily reminded of the Double Dragon games. I think that's the one, right? I will say that I was a little disappointed that you couldn't do more in this game. I still appreciate all the effort put into it. It could have used more detail. It was weird to have this one boss who you just kept on fighting over and over.

He certainly got hard on his second form. He was too fast even when I was standing right next to him. You always had to creep up to cause him damage. The main character reminds me of Chuck Norris. I guess any bearded badass would do that.

PestoForce responds:

Yeah, Dr. Karate vs. Chuck Norris would be a great showdown.

Wow, this was one of the most frustrating games I ever made. I'm saying this because no matter how far I got, I still couldn't get a single medal. I don't know what I'm doing wrong. The setup and overall premise is great. I just can't get any medals! I'm really wishing there was one for going through the intro.

I just think it's all very creative. There are so many ways to experiment. I imagine there's more than one way to beat a level because some times I didn't have to use everything. It's a nice way of justifying extra lives. It just fits together well.

Unept responds:

You may have missed the levels that have the keys on them (obtaining the keys will get you the medals). Go to the level select screen, and you should see the key levels. Glad you like the game. :)

I'm starting to truly understand what you mean when you say you only get one. The notion of one blue cat is quite difficult in this. It doesn't help that the enemies are so much bigger. I did like, in the training part, how you slowly got it to be more like an actual game. It was good preparation. Even the simple medals are hard to find.

I couldn't even find that credits page. I think the music was fairly good. The graphics could have been better. This is why I'm not much of a sports fan, be it in games or real life (wait, real games, games, what?). People who are more into it should like it.

jacklehamster responds:

Yep, the game is as hard as the premise suggests it ;-D .I'm glad you enjoy the music, feel free to check the composer's site (link added in the Author's comment)

I really did like this game. It truly reminded me of the original. That being said, I still couldn't remember everything that happened there. I love how smoothly everything flows. It's great to see all these fine details. The sounds are great too.

I'm glad I didn't have to win that volleyball game at the beginning, because I'm no good at it. It's funny how the more violent stuff doesn't stand out that much with the cuteness factor. I wish those balloons could just keep making you go up. The music is quite whimsical as well. It's like a dark version of the BR series.

SeethingSwarm responds:

That's great! Thanks for the comments and the nice score! I'm glad you like the game and it's awesome to hear that everything flows smoothly and that you appreciate the little details. The cuteness factor is definitely there to balance out the creepy and weird storyline and the violence :P

Well, I guess this worked quite well as an experimental game. I really should be expecting these game jams more. What turned me off was how it was fairly short. Then again, it was also pretty hard. I really did have fun with it. I'm not quite sure what the true meaning is. Even the theme stated doesn't make much sense.

I thought he looked like a moose when he turned red. The other red guys looked more like demons. He definitely became something like him. I like going back, as it's so easy. I thought there would be more than one day. That is of course, the title of the game.

rottenmage responds:

Yeah, one of our programmer mentioned that it looked like a druid. We wanted the game to be a mundane day of the main character. We wanted to name the Day "Random Number" e.g. Day 235 but decided to settle with "Day X" in the end.

I just don't think this game is for me. The worst part is how you don't have much mobility. The way you throw the bombs is way off. I don't know why you're killed by some bombs and not others. Then again, maybe the D is for different kinds of bombs. After defeating an enemy, they still have a ghost or something that they left behind.

It's just too confusing. I guess it deserves points for creativity. I really have no idea what's truly going on. It's just not engaging enough to complete. It's quite unique at least. I just don't find it rewarding.

Floriaen responds:

You can't keep a bomb forever, there is a timer on the top left of the screen.
The bomb explodes with you while the end of the timer is reached.

I tried with S + arrow down instead of D but it was hard to play so I keep the D.

Thank you for your review.

[UPDATE] the timer is now showed on the top of the bomb carried by the RedMan

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