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I think this had a pretty good premise. What I really liked about it was how you used the perspective flip. I do wonder why these birds are attacking those pigs. Well, there is a REALLY popular trailer that describes it, but this works well too. I think the artwork is good. The original characters in the game aren't that well detailed.

The sounds are pretty good. I like how crazy the birds sound. That one level I can't beat is the eighth one. I think catapult games are quite cool, especially ones that mix it up like this. At least I got past the first seven leves.

kikill responds:

Pig brains are especially yummy from the fat content? ^_^

There is a walkthrough btw, the question mark button.
All the levels are reasonably solvable, just need a bit of patience. ^^

I'm glad that you appreciate all those details, especially the sounds since I had so much fun recording them. ^^

I admit that it was pretty cool to ride that bull. There is just a big problem I have with this. It's just the same image of you riding the bull. I don't even know if you can pull the fuse out once you get it lit. Well, I guess it's better than a game where you die automatically. The drawing is done pretty well.

You do know how to create an intense environment. I guess it gets more complicated as it goes on. I appreciate all the cartoonish stuff you work on. It's what you're most known for, besides porn. I think the appearance holds up well after these years.

Wiesi responds:

Thanks for your review!

Here is yet another game where there's a point that I just can't get past. It's on the second level with the dirt blocking the entrance way. At least I got a single medal. For the most part, this is a good game. It did take a little bit for me to get used to the controls, but it still worked out well eventually. I like how you get the big picture of exactly what's going on.

It's the kind of game you can really take your time with. The graphics, while not great, are still good. The zombies aren't much of a problem at first. I like how the music makes you anticipate what happens next. I like the little gold pieces you collect.

ThomSip responds:

Try reading the helpsigns, they explain a lot. In the second stage you open the way to the exit by throwing a crate against the "dirt" which blocks the pathway.

I admit that I was quite impressed by this. I kept thinking that if you didn't skip past the cut scenes, you'd get the secret medal. Of course, you don't, which is why I am mentioning it. At least you don't get it at first, maybe. Anyway, I appreciate how you made a fun game with simplistic design. This may not be that popular, but I enjoyed it.

I think it's because it works so well with its simplicity. I liked stomping on the enemies' heads. There were even some funny sound effects here and there. The music was fairly decent. I love the fake reviews.

Kolumbo responds:

Thanks.

Well, I couldn't get that far in this game. I still think it's pretty enjoyable. I think it's because you're in an interesting environment. There are some people you could kill, but they didn't attack you. You should have been able to use the whip longer. I did like it how I could trick some enemies into attacking each other.

The worst were probably the flying fire breathing furballs. Just a few hits and they could attack. I never got a good way of using my special moves. Half the time, I didn't even intentionally do them. I appreciate how it's creative. I recognize the character, but not the games.

SeethingSwarm responds:

Yeah the Hobo series gets a lot harder and much more challenging in the end. There are useful ways to use all the combos in the game, you just have to learn when and where. For example, using a powerful puke attack against one of those fur balls would do them a lot of damage, just keep your distance ;) Thanks for the feedback and I'm glad you liked the game and appreciate its weirdness! :P

I'm not going to complain about the controls. I will claim that it just takes too long to kill your enemies. There didn't seem to be a lot of difference in terms of the weapons bringing more damage. It does seem like the design is fairly good. I just don't understand how there's a lack of mobility. I thought the level where you couldn't kill anyone was hard!

I don't mean to complain, but it could be better in many ways. The best thing is probably how you have a lot of lives. It takes awhile to get used to the mouse movement. This isn't something I would recommend. It was pretty mediocre.

josh-tamugaia responds:

Thanks for your feedback

This game was really weird. It seemed like such an obvious thing to just be able to stay until the bar was full or whatever it was. I never really cared much for this series. I do, however, think it's pretty well animated. I just didn't know how to keep up with this. Maybe I need to get drunk more in real life.

I don't think I ever have gotten drunk in real life. I really don't have any intention to. Anyway, the sounds were pretty good. It was strange how something so simple could be so difficult. A lot of games are like that.

Cycon responds:

Klunk? Is that you?

Dude, this wasn't a full game? I freaking had to beat four bosses! At least the medal I got was deserving. At least I think I got a medal. This reminded me of the Mega Man games. I thought it was all quite creative. I appreciate all the work put into this.

It made me want to keep on going, because it seemed to be going on forever. I hope you have a wonderful Robot Day. You deserve the praise with such a nice game like this. I don't know how you lost your weapons. It all worked out in the end.

SinclairStrange responds:

Haha nope, just a wee demo of some levels. The final version will most likely have about fifteen to twenty stages. Medal did unlock, I just forgot to include the info telling you >.<

Hope you have a great Robot Day too!

I found this to be a pretty enjoyable game. You guys have made so many games it only makes sense you would make some games with your name on it. I think the graphics could have been better. I think there should have just been more going on. The music came off as a tad strange. I like how you have to last a certain time in order to advance to the next stage.

I'm pretty sure that's how it works at least. It looks like you were looking for a medieval theme here. I guess it makes as much sense as anything else. I recognize the text. I've never played a game that had controls like Z and /.

josh-tamugaia responds:

Haha this was so long ago!!

I must say, this was a lot more entertaining than I thought it was going to be. I thought it wouldn't be much fun at all, because I couldn't get far in it. It took me awhile to get used to the controls. I think this is one of the best games created for an NG game. My only problem was how you had to press "E" to pick something up. There was a nice variety of enemies.

Happy fourth of July! I guess that doesn't mean anything now, but whatever. I think the music was quite stylistic. I'm not even sure how I know what my score is. Overall, this was very good once you get used to it.

Guy-Unger responds:

Ah, thank you so much! Yea you're not the only one with that problem but I can't really think of a good alternative.

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