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View Profile Ericho

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Ohhh..I realized how bad I am at drawing stuff on the Internet. I'm sorry, but I just can't do this well. At least you gave us some examples of how it should look. It just wasn't my kind of game. Well, at least it got a high rating. I want games that take longer to make.

Well, anything can surprise you. I did like the artwork that we already got. It isn't a rewarding game for me. For those that can draw in MS Paint, you should be able to do better. It was indeed kind of like Hell.

I have to admit this wasn't very interesting to me. I mean, it was just me going up and talking to people. I thought there'd be more action. I was hoping you'd actually be dealing with meteors. There was just too much talking. It just wasn't interesting.

I guess it was about limited space. I was just hoping it would take place in space. Ludum Dares are up to 54?! Well, I have lost count of them. You can never run out of themes.

F1Krazy responds:

Yeah, the thumbnail may have been a touch misleading, sorry about that.

Well, I ended up liking this game. I think my computer was a bit too slow for it, though. I couldn't move very fast. C didn't do anything for me. I guess the sword appears later in the game. I wasn't expecting it to get so complicated.

You know, I didn't think a level would last for more than one screen. It still manages to be quite well paced. Knights are pretty cool. This was a pretty enjoyable little game. I understand what you mean by scroller.

Well, this was an odd game. I didn't even know how to read the instructions. The enemy seemed to take too long. I didn't know what to click when I was getting new recruits. I won one match by not even beating the enemy! All the medals are secret, so I can't spoil them.

I can tell you that there's no medal for losing a match. This was still a game that I got better the more I played. I wish the violence was more graphic, though. I wish I had noticed earlier that it said my name on the top of my team. I was just never into card games.

I hate to say this, but I didn't think it was good. It wasn't even that playable. It was just kind of boring. I expect games like this to be better animated. It was hard to understand how to beat that third boss. I wasn't even sure if that was the third floor.

It was just kind of bland. I guess people who are more into RPGs might like that. I couldn't do anything with my attacks on the third boss. I could only get in one hit. It just isn't a rewarding game.

FCPXAV responds:

There's a trick to beating the third boss, try using the new ability you learn at the beginning of the fight!

Dang, I don't even remember the first one. This was quite fun. I admit the "Achievement Unlocked" series was much better. It's still nice to see this elephant again. Here I was thinking it was pink elephants that were weird. Now it's blue!

I was bored at first because I thought it would just be the same screen. I'm so glad that it changed! It ended up being quite challenging. You have really no idea what's going to happen next. It isn't too hard either.

It was hard for me to get into this, mostly because it was too hard! I mean, it just wasn't rewarding! Well, it was still okay. I didn't know how to work up credits. How did I go back to using the pistol?

I had to refresh the page for that. This was at least tolerable. It's still an interesting setup. These guys look exactly like gremlins. I didn't even notice he was a bunny.

I have to admit that I wasn't that impressed by this. I mean, it was basically just a bunch of drawings. Honestly, I think the best part was the music. I mean, it really was fascinating. I thought this would be a game where you smashed spiders. It had medals after all!

Happy Labor Day weekend or whatever! It's a rather odd collab. I thought it was weird how you couldn't just press the same button to go back to the original size. Well, I should be used to the Escape button. It seems like this would be more appropriate around Halloween.

Thetageist responds:

Based on what I read in the original post, the idea was to make it pre-Halloween hype. (Is that right, @fe1l1ngsk1lledd?) A lot of art collabs also do simple viewers like this, especially if the organizer is primarily an artist and can't code a lot, though more complex methods of including all the entries are definitely appreciated.

SkilledFella responds:

That's right, Thetageist :P

Also, thank you for the fair feedback, Ericho owo

Wow, that was weird. It wasn't even really a game. It was just me clicking things. I thought there'd be a reward for clicking everything. I don't believe there was. I clicked on my first icon and I think what's what the geraffe one was about.

This was still enjoyable. I do like seeing these all together. You really did want to make something unique. It just made no sense to me. Oh well, it's still quite nice.

Quest responds:

Honestly, it doesn't make a whole lot of sense to me either, but I feel like that's the charm of it. Seeing everyone's gears all working together in one chaotic machine really is beautiful.

BastardFromBrooklyn responds:

hey are you tom fulp

This was a good game, but it wasn't quite that original. It probably could have used more colors. I was really annoyed at how you had to click to move. I'm sooo glad you could just use the arrow keys. The music was alright. I couldn't quite understand how to beat the enemies.

Well, it's obvious you just hit them. That can get a bit redundant. This was still enjoyable. Achievements that don't appear as medals here? Unheard of on this website!

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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