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View Profile Ericho

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I found this to be quite an enjoyable little game. The best part was probably how you could easily get access to all levels! Well, you want to challenge yourself anyway. I will admit it was annoying with how slow you moved. You had to see that same little cutscene every single time. It still had a great layout.

On Level 5, don't try to kill the archer at all. Really, you shouldn't even go after the archers in general. It wasn't really that much related to Halloween. I guess there were goblins. Those are timeless!

KageKMB responds:

To fix walking speed - try holding the run button.

An update is coming soon, I’ll look into seeing if the cutscene can be skipped but it does load the next level’s data during the sequence.

Well, I can certainly say that this an underdog. It didn't really appeal to me. I managed to find eight ghosts. It was hard to tell where there would be more that didn't appear before. Talking to people got kind of annoying. Well, it's just my opinion.

It wasn't that well detailed. Everyone here seems to really like it. I've just played many better Halloween games. I guess I'm not into adventure games. Hey, the Underdog of the Week award DOES kind of look like a werewolf!

arudasics responds:

I can't say I'm not a little bit disappointed with this review, but hey to each their own.

I can understand if you prefer not to read too much when playing games, totally fair. Unfortunately however, a lot of the puzzle hints are contained within the dialogue so a bit of reading is required to unlock areas that have some of the ghosts you were missing. I tried to keep the dialogue concise while still preserving the character's personalities.

If you only found eight ghosts I'm guessing you probably missed a hint to get into the farmhouse and find more. If you don't read the dialogue, you're gonna have a harder time playing the game. Finding eight ghosts does mean however that you've found the hardest ones though. ¯\_( ツ )_/¯

Well, this game was pretty good. I will admit that I can't beat it. I mean, that seems to be really the only point. I got some easy medals, so I was satisfied. Oh well, it's goofy enough to recommend.

I was surprised at how fast you had to be at this. It kind of looked like the asdf series. That makes sense, seeing as how it uses the same keypads! It looked like it said DISNEY. Well, they own everything nowadays anyway.

That game was rather odd. I really didn't know what was going on. The best part was probably hearing the scientist's last words in the intro. Hey, I didn't get a medal for that! I get that this was a parody of the SCP-Foundation, right? It must have been.

I didn't know how to interact with anything. I didn't know how to turn the power off. I loved reading the author's comments first. I thought this would be a serious game. That looked like Naruto at the beginning.

I got as far as Level 6. Katti is such a funny name. I guess "Catty" would be too easy a name. I used to have pet goldfish called "Fishy". Anyway, this was a great game. I was prepared at how it would get harder.

I know there will be a walkthrough eventually. I don't quite know what this has to do with cats. It's still a wonderfully cute name. How can you go wrong with cats running around? Maybe not too original, but cats are awesome.

Hmm, well I was good at it at first. I just didn't know what happened. I guess I needed to pay more attention. I honestly thought the graphics weren't bad. This just needs a lot of work. The sounds seemed to match up well.

Blue blobs remind me of Wobbuffet. He's a great pokemon. They were indeed packed in. I think there is an audience for this. It needs music too.

Well, this was my favorite in the series, but it still wasn't great. I especially appreciate the animation. I had no idea how I got higher scores. I guess I just had to destroy more black stuff. Did I just answer my own question? Why is it called HOLY?

Shouldn't it be HOLY CRAP or something? Well, it was unique that way. I like how straightforward the gameplay was. The other games weren't like that for this dare. I can recommend this.

Ohhh..I realized how bad I am at drawing stuff on the Internet. I'm sorry, but I just can't do this well. At least you gave us some examples of how it should look. It just wasn't my kind of game. Well, at least it got a high rating. I want games that take longer to make.

Well, anything can surprise you. I did like the artwork that we already got. It isn't a rewarding game for me. For those that can draw in MS Paint, you should be able to do better. It was indeed kind of like Hell.

I have to admit this wasn't very interesting to me. I mean, it was just me going up and talking to people. I thought there'd be more action. I was hoping you'd actually be dealing with meteors. There was just too much talking. It just wasn't interesting.

I guess it was about limited space. I was just hoping it would take place in space. Ludum Dares are up to 54?! Well, I have lost count of them. You can never run out of themes.

F1Krazy responds:

Yeah, the thumbnail may have been a touch misleading, sorry about that.

Well, I ended up liking this game. I think my computer was a bit too slow for it, though. I couldn't move very fast. C didn't do anything for me. I guess the sword appears later in the game. I wasn't expecting it to get so complicated.

You know, I didn't think a level would last for more than one screen. It still manages to be quite well paced. Knights are pretty cool. This was a pretty enjoyable little game. I understand what you mean by scroller.

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