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View Profile Ericho

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Wow, that was a really fun game! It's quite addictive too. I was wondering why there was that toilet in the first level. The game said I could destroy one. I'm glad I got to one eventually. The enemies and dangers were nicely designed.

It's hard to do that with pixels. You really made it work. I liked the transition to a platformer. Platformers are my favorite games. I didn't realize you could stomp on enemies in that form at first. It makes sense.

succojones responds:

Thank you for your kind words :)

Wow, I was impressed at how hard this game was! I mean, I didn't know you would even mix alcohol and non-alcohol in it. It was way more complicated than I thought. I'm glad I was able to turn away something. I know how hard it can be to mix drinks. I've seen it done.

What's the point? You'll get drunk any way! I didn't order it myself. Anyway, this was a pretty unique game. You rarely get something this mundane here.

Well, what can I say? This has got to be the most frustrating game I've played in a long time. I really had no idea how to get to 5 million. I managed to get most of the medals. I could play this game forever and never beat it. It certainly escalated.

Just seeing these ships fly around over and over was quite hypnotizing. I just HAVE to recommend this for people because it's so addictive! It's repetitive as Hell, but man, do you just want to beat this game. It's nice to see an inverted game. I think I got ten million kills.

blit-blat responds:

Make sure you upgrade your mothership damage as soon as you can. You don't need a full fleet straight away, especially of the more expensive ships, you're better off saving up for damage upgrades than replacing all ships straight away. It's about balance between DPS and saving up. Keep at it, I'm sure you can do it with a little experimentation!

Yeah, I have to say that I didn't care for this. Its main fault is that it's too difficult. I mean, it has very loose controls. It would have made more sense to just have him move normally. It probably would have been just as hard to get all the medals. I liked hearing Luigi's yell.

This guy just flew around everywhere. It just didn't add up to much. I was kind of motivated. I mean, you had to work really hard just to get even the minimum score! Sorry, it just isn't for me.

NickSenny responds:

Dino is proud of you, but he wishes you’d return from the grocery store w the milk you promised

septicsebi responds:

I respect your opinion

I really liked this game, but boy was it frustrating! Thank you for explaining everything in the author's comments. I was wondering why you couldn't find any gas. I was able to reach the bottom once, but it was too late. The enemies were worse than hitting stuff. It's a game where you always have to be shooting.

I think the levels are randomly generated. It was definitely unique for each level. I liked the designs of the enemies. I don't want to loot! Ah, these guys are monsters anyway.

Oh, I didn't understand this game at first. You had to put the pieces together that fit the right shades. That was quite fun indeed. It was still a bit too hard. I'll always appreciate how it's a different kind of game. We got some interesting stuff from Pixel Day 2024.

I was annoying at how the collections we were getting for every series. I'm glad I'm keeping the good ones here. Congratulations winning an Underdog of the Week award! I think it deserves that. That isn't an insult.

I have to admit this game was pretty annoying. I mean, why did I immediately attack whenever I moved? Why couldn't I control the direction my blasts were going? The mobility wasn't good. I suggest you get rid of these features. I had no idea Pixel Day was so big.

I've played a lot of games today! At least the graphics were pretty good. It just wasn't anything that special. A deli game is pretty unique. It just wasn't playable enough.

Well, what can I say? This was definitely a very creative game. I just couldn't get far in it at all. I didn't know at which point to click Dash. I was impressed at how fun I could jump normally. This seemed basically dreamlike. The designs were very nice.

It was weird how the flame pieces were still there. It sure had a lot for a demo! I can't give it a great score, because it's definitely a demo. I would suggest more mobility with the camera. The landscapes were still great.

This really was a clever and unique game! The best part was probably how cute it was. It was fun to just run away and be silly. The enemies were harder than I thought. Obviously, with how they couldn't be killed. I'm glad you could still walk around the circle.

I thought you were immobile at first. That would have been too hard. I love this upbeat music too. Kiwi are pretty funny. Reminds me of that really old YouTube video.

Well, this has the lowest score for Pixel Day 2024 and it's honestly just okay. The best part is probably how it's easy to play. Well, not with the switching of the buttons. I was disappointed that this wasn't more than one game. It looked like an arcade at first. It was still playable.

It doesn't take much thought to do it. I wish you would get rid of the switching thing and just collect stuff like you can in most games. Yeah, it's pretty forgettable, but not terrible. The graphics aren't bad. I wish you could attack the enemies.

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