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View Profile Ericho

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I want this to just be an okay game. It reminds me of the gameplay I saw of a game called "Stray" which had an actual stray cat in it. It looks way better. I was annoyed at how the dogs died by running into each other. At least you didn't lose two hearts with it. I appreciate the animation.

It's just not a satisfying game. I just clicked on dogs. At least the dogs were cute. It was made on short notice. I can't fault you for that.

Sulfur-Cretin responds:

I honestly think the game would have been way worse if the dogs wouldn't die if they touched each other. The game would be a snooze fest because you could just drag all the dogs to the center and get an insane score. But thanks for the feedback, could have used something else to make it more satisfying

Oh, so this was just a bunch of still frames. Yeah, I wasn't that impressed by it. It's still always nice to have people work on something big. You know, something with this many people credited. The music was pretty good.

We haven't heard of that guy in awhile. Is his name just Alien Hominid? These were good drawings. They would just work as well as being on the Art Portal. I'll give you guys that.

This game was good, but as expected it got hard fast! That sounds dirty. So does really everything nowadays. The music was really nice. I didn't know there would be spots where you couldn't touch anything. It's an innovative way to play.

Thank you for showing the gameplay. You know how to create something challenging in a unique way. This has been an interesting jam. It just hasn't been one of my favorites.

Yeah, I didn't care for this game. It didn't make much sense. On the second level, when I ran into an obstacle, I had to refresh the page. I wish I would have just died. The animation was okay. I don't know what that medal had to do with Mario.

That guy at the end has a weird penis. I guess it was easy for me to play once I understood it. It just wasn't satisfying. Other people like it at least. Well, not that much.

I didn't much for this at all. It seemed a little too early for the game jam, but whatever. It needed sound. I couldn't understand how to play it at first. At least I figured out how. I just couldn't get into it.

At least it was easy to understand. I kind of liked how you could shoot the sides. You needed more details as the platforms were just squares. I guess a red die is kind of unique. I guess I liked the title.

I have to admit that this game was too hard. I mean, there were way too many enemies at first. At least I could kill some of them. I appreciated the music. It certainly had a lot of action going on. It certainly had an Old West style to it.

I liked the graphics. I just didn't care for the gameplay that much. You're right. It wasn't a platformer. Maybe I would have liked it more if it was, though.

I was annoyed at how I couldn't attack. Well, at least the animation was good. I did find this unique. I was so good at seducing. I was never able to kill my opponents. This is my first game for this jam.

We have a jam for everything, don't we? How about a jell...too easy joke. I would have to play it more to see its full potential. I'm not quite motivated. I do like themes.

Wow, this was awesome! At first, I was annoyed by it, but then I realized it was supposed to be that hard. I had no idea what would pop up next. It honestly didn't get as frustrating as I thought it would. The simplistic design works so well. I never even noticed the title.

You'd think it would have an exclamation point. Even the medals are in all caps. It's a very playable and addictive game. I'm eager to advance just to see the new obstacles. It's a very creative game that should have won an award.

Wow, this was a great game to play! I will admit it got very hard after a while. I had no idea what to do with Level 11. I know there will be a walkthrough made eventually. Topdee was easily the easier character. I thought his name might be Threedee.

Maybe that would be too easy. I also loved the graphics. We can create 3D environments like this. We just don't have to use complicated graphics. I can see why it was featured on top, or Topdee, I guess.

dietzribi responds:

Thank you so much!
It's actually the same demo we had on Steam (minus some cutscenes that we felt were too long for a web demo), so you can find walkthroughs on youtube already!
Here's one https://youtu.be/wLGOB7hn0Bk

I thought this was just okay. The main problem I had was that it was too simple. It was just firing on enemies. Well, I got five enemies down at least. I didn't know you could move around. That didn't help much.

You were better just staying in the one place. It needed more of a design. It was just the same thing over and over. I expect more from a defense game. It was at least passable.

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