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View Profile Ericho

7,574 Game Reviews

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I had no idea this would be so great. It certainly deserved its reputation as Underdog Of The Week. I wish we had a record of every cartoon that won those awards. Anyway, I thought it was interesting how it was just normal clowns at first. I knew the game was too easy. I really should have expected it to get dark.

For all its darkness, it did have a surprisingly happy ending. I'm glad there were different things you could do with the same exhibits. Yeah, there's no good clowns anymore. Well, some weren't necessarily evil, just being tortured. They were certainly sad. Well, there was at least one clown I certainly didn't upset.

Well, I got through every level. I will admit it was probably too easy. I can still make my own levels! Sleef is leef without the S. I had no idea I was supposed to jump on those things. I thought they were weapons.

That really was a unique idea! You deserve credit for that! All the medals were easy. Too easy. Is that a cliche?

It always helps that chickens are so darn funny. My favorite part was easily how you could fly ever so slightly with chickens. They're not that good at flying. I wasn't expecting spiked chickens. I knew they were bad news. The graphics were quite good.

It works so freaking well as a goofy little game. I loved those visuals of the chickens stacked up on each other. I didn't realize you got another gold feather by bringing extra chickens. The music was quaint too. Well, it can get kind of dark with the chicken deaths.

Well, this is easily the best submission for Flash Forward 2022. I will admit that I was annoyed at how freaking hard it was! The little bugs that appeared on Level 3 were the worst. I had to experiment with every strategy I could figure out! It's still a wonderful game. That may be just because I really wanted to win.

It was great seeing all these characters together. Even after beating the boss, his bugs still killed me! It was so hard to even get any upgrades! There's just so many combos to make, but few that will make you beat the level. The graphics and design are obviously fantastic. It was especially hard not knowing which path they would show up for next!

I'm glad I managed to get a lot of medals pretty fast! It got pretty hard by Level 3. It just got hard to get used to the controls. Thank you for telling me how to play the game properly. I thought you could only attack one at a time before the enemy reacted. It was still quite difficult.

I loved seeing these sprite graphics. It did get a little repetitive. I guess I'm getting used to RPGs. Well, the "Epic Battle Fantasy" series really got me into them. Once again, happy 420 even though this was unrelated.

MidNightMaren responds:

I'm glad you liked it after I told you the mechanics. I guess I'll have to explain it better in the tutorial segment since it seems you are not the first one.
It was supposed to get much harder by Level 3, since the player should be much more familiar with every control by that point in the game.

Wow, this was actually a lot of fun! Happy 420 I guess. A talking hot dog might be something I would see while I was high. Well, he didn't really talk. I was surprised at how far I got into this game. I'm normally not into point and click games, but this was great.

It's mostly because of how random the medals were. I had no idea how to use my items. I thought the corn would distract the crows, but it didn't work. This seems like a new way of getting medals. I loved the old timey feel to it.

Okay, this was quite odd. Maybe I had to be high to understand it? I mean, I just assume everyone's high on 420. I just had no idea what to even do. I didn't die or anything. I guess I was good at it.

I'm impressed by the talented people working on it. It just didn't seem complete at all. Clicking and using space did the same thing. I didn't even know what to do with the crystals. I wish to see a more complete version of it.

I got my medal without even having to play the game! I mean, I just opened the game. I didn't even click on anything. I loved the music too. This really was a great collaborative effort. It wasn't even a game.

I thought it would be like a matching game in "Super Mario Bros. 3". I don't know why I would need to flip images. I know some of these names from the "House Of The Dead" games. I know little about tarot cards. It really does have effort put into it.

That was too simple. I mean, it was just you getting different items. Still, it was pretty interesting to learn about everyone! I believe the process of doing this was featured on the front page. Well, you had to draw something to go along with it. I can't do it.

The music was fairly good. This did seem like a nice little tribute to everyone. It just wasn't the best out there. Well, if I participated I would have enjoyed it more! I still have to thank everyone who worked on it.

Phaox05 responds:

Well that's the purpose of a collab, show people what a group of artists can do (like a gallery) is more of the interactive part where it comes to the flash vibes as its main purpose back in the days was to make interactive media rather than games, thanks for the feedback.

Wow, I didn't know how to beat the enemies at first. I mean, I knew I threw the fruit at them, but I thought that would kill them. I realized I then had to actually throw them into the catapult. That volcano god is hard to please! Those darn volcano gods! The animation works for itself.

Dang, those guys are greedy. You'd think they wouldn't want to die. The figures look like they're from "Cyanide And Happiness". Well, it's a pretty standard design. The enemies' head look like down signs.

jefvel responds:

It's wasn't very clear in game, but you can kill them by throwing fruit at them when they're knocked out. I added a new health bar for that, to make it a bit more intuitive :)

And yeah those baddies are stupid, they eat the fruit but at the same time destroy the trees the fruits come from

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