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View Profile Ericho

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Wow, this was a great game to play! I will admit it got very hard after a while. I had no idea what to do with Level 11. I know there will be a walkthrough made eventually. Topdee was easily the easier character. I thought his name might be Threedee.

Maybe that would be too easy. I also loved the graphics. We can create 3D environments like this. We just don't have to use complicated graphics. I can see why it was featured on top, or Topdee, I guess.

dietzribi responds:

Thank you so much!
It's actually the same demo we had on Steam (minus some cutscenes that we felt were too long for a web demo), so you can find walkthroughs on youtube already!
Here's one https://youtu.be/wLGOB7hn0Bk

I thought this was just okay. The main problem I had was that it was too simple. It was just firing on enemies. Well, I got five enemies down at least. I didn't know you could move around. That didn't help much.

You were better just staying in the one place. It needed more of a design. It was just the same thing over and over. I expect more from a defense game. It was at least passable.

I got a 30%, which was more than what the real Tomatometer is. It still couldn't be as bad as the most recent "Fantastic Four" movie. I have no idea how to play Minesweeper. I just always clicked on random stuff hoping to succeed. That's just what I did here too!

It seemed less like you, LumpyTouch and more like poxpower. I remember the recent positive review of it by the Nostalgia Critic. Hey, "Problem Child" has over TWICE as many negative reviews as "The Garbage Pail Kids Movie" and the Critic liked it! This is completely plausible. I loved the graphics.

Wow, this was definitely something new and unique for you. I appreciate the sprite work. I will admit I was stuck when getting to the dragons leading to the floating platform. I didn't have enough power to go! Well, this was still good. The music was quite appropriate.

I haven't played a game from you in a long time. I'm glad you go this route. It worked out pretty well. I'm glad you get a big picture out of everything. That art cover is amazing too.

TmsT responds:

Making games takes a long time, but Pocket Platformer really limits your options (it's basically an engine where you can design levels and edit sprites but not create new types of enemies) to speed up the process. This one took just less than a month to make!

Wow, this was amazing! I just wish I knew how to get more hearts. I had no idea this game would be so much fun. It mostly works because of its simplicity. I love all the different kinds of enemies. Those guys looked like either masks or cookies.

It's hard to be motivated by a game without medals! I had no idea what the effects of the upgrades even were. All I knew it that they were helping me! I don't care if this game goes on forever. The music is fantastic too. This definitely earns its Daily Feature.

Tombdude responds:

I actually just added medals haha!

Well, that was pretty strange. It was just me shooting users over and over. I didn't like how one hit killed you. I thought it would be easier! Well, appearances are often deceiving. It was interesting, I guess.

It was annoying after a while. Well, I got a couple of medals. That's really enough for me. I still like how so many people contributed to it. It's a team effort.

migmoog responds:

Fresh pulled pork

Wow, I loved this game! I'm glad it didn't go on too long. You can always get more medals! I just loved seeing these unique designs. The most annoying part was of course the hands. I didn't even know how to play this game. I just fought enemies.

I now realize they only respawned when the hands caught you. Thank God you could just die by the um, hands of the other enemies. It was a unique thing and I'm so glad to have come by it! I was wondering how long it would last. I'm so proud I played it to the end on my first try! I loved seeing everything gradually change.

This is the first of any FNAF game I've ever played. I guess it was so popular it would be inevitable there would be a remake here. That's what they're called, right? I'm glad I learned how to get five stars! Those are funny little gifs. I just loved the art in this.

It seemed very faithful to the game. I didn't see the boyfriend in this. I keep mistaking FNF for FNAF. The game wasn't too hard for me to download. I liked the farting head toy.

I admit this game was harder than I thought. I didn't even know how to fight at first. I was annoyed by how you had to start at the beginning of every level. The enemies are always unexpected. I didn't know how to fight them. You had to figure that out for yourself.

Well, there are secret menu options. It's certainly a good game, just very difficult. I wasn't even expecting enemies at all. Just click to attack them, okay? It's not something I would be motivated to beat.

This was a great game indeed, but not the best. It was a bit annoying with how it could be repetitive. It got too easy for me to die after a while. Well duh, I just train more! I liked the simplistic design. Chickens are so funny.

You could put a chicken in so any situation and make it funny. I didn't even notice the guys coming from the left. I have more things to worry about anyway. I also didn't notice how you could destroy the buildings. You still have to save your eggs though.

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