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View Profile Ericho

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Wow, this is really every subscriber you have! I'd think you'd go nuts from making this. Tom Fulp is really one?! How impressive! I would still go insane trying to beat this. I mean, 1,000 different enemies? Mario doesn't even have that many!

I can't go beyond 260. I love how the game speeds up. I knew it was too slow. I was annoyed at how you were hurt by your own bullets. Frontpaged before passing judgement is always impressive.

Well, I did like this game for the most part. I will admit that it was just too frustrating! It was hard to really understand how to play it. I could at least get used to it. I just can't get well ahead of it. There's just too much planning involved.

I will say that I like the unique gameplay. You do know how to create some flashy effects. They just don't add up to much. Golf is too frustrated. Miniature golf is much more fun.

Frenchie14 responds:

Here's a tip: don't try to plan everything out at once. Place one portal, see what happens, and then either move it around or place the next portal. Repeat until you've collected everything!

Guide with more tips: https://frenchie14.newgrounds.com/news/post/1216209

I really did enjoy this game! I just loved the animation of the little guy going through the door. I don't know why. I just thought that was cute. I thought this would be a platformer. It's quite a three dimensional game.

That's always impressive with 2D graphics. He kind of looked like a ghost. I'm not good at changing direction in mid-air. It's a good atmosphere too. I'm glad it at least won an award.

Sorry, but I wasn't really interested in this. I guess I'm just not into these things like "Game And Watch". I do appreciate its creativity. It at least gets more exciting when it goes faster. Happy Madness Day 2021 again! I knew this stuff would still be on front page this long.

I'm not complaining. It was weird to have everything be green. It seems like these things get literally more colorful all the time. It's just too repetitive. I didn't understand the difference between these "games".

I really did love this game! I will admit that it was pretty frustrating. I didn't understand the purpose of showing that dark area where the block would be. It didn't help out. I'm amazed at these graphics. It looks like something out of "Super Mario Galaxy".

For a cube game, it was wonderfully colorful. You put so much detail into simplistic things. I can't believe people can get up to 15 difficulty on this. It is usually kind. I wish there were like levels.

sarnyoger responds:

the block placement preview becomes pretty vital to playing the game at later stages

This was certainly good, but it was hard to understand. I couldn't get a good grasp of everything. I can at least appreciate how authentic it is. I just wish the killing was easier. I think I was killed by a car. I want more fighting at first.

Well, happy Madness Day! You at least got frontpaged. It needs to be more straightforward. I liked shooting. It was just too hard to turn around.

Wow, this was weird. Even by the standards of Madness Combat, it was nuts. I will admit the elevator was too repetitive. Still, it was amazing and unique. That mouse bit was great. I love how you still had to use it.

These characters look great with mouths. It's probably the eyes that would make them look too weird. Again, these colors are incredible. These games always have great music too. I don't why you can beat yourself up on the elevator at first, but nothing really matters.

Yeah, this is a remake of "Pico Roulette". That can't possibly be a coincidence, right? Maybe it's just a game many people came up with. The graphics were very impressive. You know how to make this suspenseful. The music's always good.

I won! I admit to not knowing how to get to the other levels. I got to a stalemate like four times in a row at first! Again, that can't be a coincidence. Now I can finally say I saw a Madness sprite game or cartoon!

larrynachos responds:

I remade a crappy multiplayer version of pico roulette in pico arcade, but I knew for a while that I wanted to do either a remake or a tribute to it. I think it works just as well in the madness universe.

Yeah ties are common in single player cause the bot chooses randomly.

Thanks for stopping by!

Yeah, it was hard to really recommend this. It just got frustrating! I will admit that it was at least creative. It was still hard to make heads or tails out of it. The sounds got a bit annoying. Those missiles were so damn distracting!

I guess I have to give it credit for being challenging. The graphics were actually quite good. It just doesn't do that much for me. I would have to train too hard to really get it down. There were too many details to keep track of.

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Age 35, Male

2719 E. 8th Street

Joined on 9/21/08

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