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View Profile Ericho

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I found this to be a very creative game! I don't see how the score isn't higher. Glitcheon sounds like another Eevee evolution. It can get annoying. I especially can't get past the part where it says to hold down J/V. It was a little more like a puzzle game. I still loved it!

I like the idea of technology advancing like this. I loved the graphics. Everything was just so creative. The music fits the game well too. I used to go on the forums a lot.

YaenGames responds:

Hey, thanks so much for playing and for the feedback too! When we came up with the name, we weren't really aware of this eevee thing lol.
That's a difficult part for many players. In case you want to give it another try (your progress should still be saved), here's a tip on how to do these jumps: Move in the opposite direction before using the Glitch Pulse ability and then use it while you're still moving. After the glitch pulse, press jump quickly. Hold the Gltich Pulse key to get a longer speed boost throughout the jump. We do need to explain this better in the steam version ^^

Thanks again and have a great day!

Well, this was a pretty different kind of game. I admit that I couldn't quite get into it. It did have a nice setup. I'm just not into card games. Oh yeah, I remember those Mega Man games. Actually, I remember when Kirbopher used them in TTA.

So yeah, I guess I technically don't remember them, but whatever. This was fine for a quick play, but I'd have to study it more. I don't like it that much to get into it. I like the title play on "Runescape". That's a reference to that, right?

Hmm, that was rather odd. I mean, it was basically just me blowing out the same candles over and over. I guess it was at least different. Maybe I'd have to blow extra hard to get something really interesting. It's always nice to honor someone's birthday. This just needed to have more going on.

I didn't like the controls. They should have been reversed. Well, maybe that was because it would be too easy. Happy birthday, Ninjamuffin! I know that's what the title already says, but I just want to be nice.

LeviRamirez responds:

shut up.

Well, this was quite faithful to the Henry Stickmin games. It's been awhile since I've played them. This just wasn't as good as them. The gameplay was just too simple. All you had to do was click everything to get it all done. I don't need to give you any instructions.

Just check out every possible outcome! Actually, the last one is kind of a secret medal. You can find that out on your own. I love how "Tophat Clan" is right above his head! It's still nice as a tribute.

Wow, that really was a remarkable game! I was able to get through half the levels, which is good enough for me. I was interested in how well it worked as a puzzle game. I didn't know it would be one at first. I think I'm getting better at those. I like the setup too.

Everything has such a calm nature. It can still get frustrating. You have to experiment with it, like all puzzle games. I couldn't get past Level 11. I could always look up a walkthrough, but this is good enough for me.

Well, this was a challenging game. I still loved the format. The most annoying thing was not being able to attack as much as you wanted. I did love the sprite work. You rarely see stuff this good anymore. Sprites have mostly died out.

We'll probably have everything be CGI just like movies too. It was certainly Hell. I didn't know blobs could move that fast. You have to be really skilled to get through this game. Luckily, it's addictive.

I remember playing this game just yesterday! I beat it and got my highest score yet! It's one of the best games here! It's weird how you'd release a demo like this. I mean, the game's already perfect as it is! I still liked playing this.

I do wish there were some enemies. Maybe I just didn't run into them? I liked the screen when you died. Wow, that's too morbid. Hey, it's Tails with his own game!

Damn it, I can't even get past the third level! I mean, there's always walkthroughs but this got hard right away! It's hard to enjoy something this hard. I've played this kind of game before. It was still difficult by any standard. The music's at least quite good.

I know there's a bunch of walkthroughs for everything. At least the first level was easy. If only the medals were easier. I say that too much. That's why I play these games, alright?

Rob1221 responds:

You just push the right side tiles up a few spaces. I'm guessing you were not switching players, and it's impossible to complete most levels without doing that. I've added text in level 3 reminding players about that feature.

I guess it's hypocritical for me to say this is too amateur. I couldn't make a better game myself. Still, I do hate this game. It's mostly because it's just very ugly looking. I couldn't tell if I was doing something on my computer or this uh, computer. I do like these kinds of games.

This was just frustrating. The shapes were way too simplistic. Those are some pretty long tags. I've never seen ones like those before. This was just far too boring.

Anniemation responds:

Hello ericho
I am the creator of this game
And while i do understand your Critisicm
the game was made for List jam and in about 2 days
so couldnt have done it diffrent
uh anyway i wish you a nice day
_dave
p.s i jusst realized i have been critized by a Levekl 100 critic thats neat

I don't like poop and pee colors. I do like green animals. It's just like Beast Boy! It wasn't much of a dating sim. I didn't even interact with the other monkey! I can still appreciate how it's kind of a different idea.

It is just the same stuff over and over. I'm glad I could jump from the objects, although it has to be right away. This isn't much of a relationship. I literally just chase her all day. Well, maybe that's what monkeys do.

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

Age 35, Male

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