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I could not understand how this game was played. It was so strange I was thinking that it might have been an April Fool's Day joke at first. Needless to say, I looked at the date and it was not. I guess I'm just thinking this because the game I played before was like that. It just seems to go on too long. I've managed to go upstairs in my house and get the drumsticks.

I try playing a random song, but it doesn't open the trapdoor. I'm thinking it has to be something specific, which is odd, as it tells me to go random. The artwork, however, is quite good in this. You have a fairly nice variety of places to go. I just wish I could understand it.

molkman responds:

There are puzzles that need to be solved, it's an adventure game, hun.

I didn't care much for this game because I couldn't understand it. It seems like it was just me fighting a bagel and I couldn't advance at all. I tried to attack him with anything I could. I thought I might be able to hit the doughnuts, but they didn't help me much. At least I got the medal for dying.

Seriously, I don't feel complete if I play a game without getting a medal. Anyway, the graphics were alright, I suppose. I just didn't find it that creative. I think the sounds were synched up pretty well, though. A sandwich isn't that much of a breakfeast food like a bagel is.

rhys510 responds:

ok? ...

I remember those old men from the Legend Of Zelda games. I appreciate you including themes like that. I admit that some of the enemies seemed too difficult to kill. The worst offenders were probably those jumping green guys. I couldn't understand how to injure them. I'm glad you didn't have to kill a different old man every time for the medal. Wow, I'm deranged.

I thought the graphics were really good. I just like the idea of a barbarian having more than one weapon, one being a gun of all things. It reminds me of "Gundarr". The sounds were pretty authentic too. There was a unique way of showing health and of getting new things.

Hypnohustler responds:

Thanks! Really glad you liked the design choices.
You have to shoot the green guys and then slash them when they turn red :)

It's pretty rare you win an Underdog of the Week and any of the Daily place things. I was quite impressed to find out the sheer amount of interviews this had. I would like to say that I would have preferred audio. Of course, that probably would have been too difficult. I really like the music too. It gives off a very good sense of being laid back.

It makes you have a more personal connection with who is being interviewed. You can just imagine them sitting there by a fireplace. Yeah, fireplace. I know there's another part of the website that probably has these, but it's much easier to look at this in a more organized manner. It's great to be part of this community!

deathink responds:

This is probably the greatest internet community there ever has been... or will ever be.

Okay, I've reached a point where I simply can not advance. It's the fifth level. I go to this one part where I go down and automatically die. I know there's some hearts down there, but they don't help me at all. Anyway, this is still a very nicely done game. The best thing about it is probably the graphics.

It's nice how it has a very pleasant atmosphere to it. I appreciate how you can customize it. I am glad you don't have to go along the dotted lines exactly. Heck, you can draw something new entirely! It's fun to see a furry do this too.

davidmaletz responds:

Yeah, the dotted lines are only there on the early levels to give you an idea of what to do, the game doesn't show them at all after the fifth level, and on the fifth level, it doesn't show ALL of the shapes you need to make to win. On the fifth level, you need to descend slowly - you can do this by drawing a shape underneath you, and then clicking the shape you are on to remove it, and repeat this until you get close enough that hitting the ground wont kill you (but of course there are many other ways to do it!) The hearts are there to replenish your health after you've drawn shapes to make it down, they won't save you from death.

Glad you liked the game, and when in doubt, try experimenting with what you can do with the shapes! The signs and dotted lines will give you hints, but often you have to figure out tricks yourself!

I couldn't understand most of this, until I read the directions. It was weird because you kind of told us how to get the secret medals. Granted, they were all that way, but it was still kind of strange. It wasn't too easy of course, with a lot of hidden stuff. I didn't know MikeyS9607 was part of the Soup Squad. I think this may be the first submission from you guys that I've reviewed.

You would be surprised at how many of these organizations there are. The music was fine. I felt I at least learned some more about the users on this website. The medals will hopefully give it more views. I never played the first one.

SoupSquad responds:

First one has medals, too.

And no, I'm not surprised. There have been a lot of organizations. Most of them are dead. So far, it's only three crowns: Clocks, Locks, and Soups.

I think this was a pretty nice game. The only things that I did not understand about it was how you could pick up your powerups. I was not able to pick up a single one. I guess there must have been something that I was missing or couldn't grasp. I still managed to defeat the final boss and win the final medal. It's fairly creative for what it is.

I think the music is quite stylized and creates a good atmosphere. It's a pretty goofy one at that. The graphics could have probably been a bit better. I appreciate the original concept. It's more fun than it looks.

yukonmakesgames responds:

Thank you for the review! I'll tell Maxero you like his music :P
P.S. - When standing/sitting/whatever balls do in front of an item, press down to pick it up!

I admit that I didn't really like this game much. It just didn't come off as too rewarding as it was quite difficult. I don't mean to complain, that's just how I looked at it. I will say that the graphics are decent. This is in fact a pretty creative game. It's just that it takes too long for you to get a powerup.

The music was fairly decent and made a good beat. It helps that the game is fairly easy to understand. I wish I could say the same for the actual gameplay. I like how you do have a nice amount of space to move around. If you're good at these kinds of games, check this out!

DereliktGames responds:

Thanks, man! Honestly, power-up used to be closer to each other when I first started making the game, like every 2 enemy spawns, I found myself waiting for the next enemy to appear often, I thought it could be boring. So, by making power-ups take a bit longer to appear, there'll be (hopefully) none.
I really appreciate your detailed review, it was of much help.

I was interested in how hard this was. I thought it was unbeatable, but I at least managed to get one medal, showing it could be beaten. You have to have certain colors overlap with each other. It's not just that, you need to have the color patches themselves overlap in just the right place. Who knew something with colors could be so complicated? I appreicate you making something different.

If only more people would warn me of how hard a game was. I'm an experienced gamer, dang it! I think the graphics are really well designed. It's fun to just see those letters fly around each time you win a level. It's hard, but fun.

josh-tamugaia responds:

Thanks

I personally did not care that much for this. I guess it's mostly because I'm not that good at it. It doesn't work out when a game doesn't come off as particularly rewarding. There were definitley some shiny things going on, but not that much original material. The graphics could have been a bit better. I was able to complete the tutorial, but didn't get a medal.

The sounds are decent. It really is a puzzling game that's a challenge. If you are patient, you should be able to get pretty far. I just don't think it adds up to that much. The graphics aren't terrible, just need improvement.

Pinchanzee responds:

Sounds like it's just not your type of game, which is fair enough - although constructive criticism would've been nicer. Thanks for your time anyway :)

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