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I am sad to say that I really have no idea what this character is from. I'm usually so good about soundboards. Anyway, it sure has been a long time since I've reviewed or even seen one. I think this is a well done soundboard. People who are fans of this guy should be able to associate. It's amazing how many things you can do with one word.

Of course, most curse words are like that, especially the f-word. I like this depiction of him. Did you draw that yourself? Yes, I do in fact still go to a certain website where I found out about this. It's fun to just listen to them all at once.

UsedCarMan responds:

He's Jim Lahey from The Trailer Park Boys, an amazing canadian TV show. Check it out, its great.

This was pretty weird as I thought it would be more complicated. I did in fact end up being part of a challenging game as I lost on the seventh try. Still, there's not much to be said about a game where you win six times in a row. Dang, that orc is a poor loser. Anyway, I appreciate the decent graphics. I guess I was just hoping for a game where you fought someone.

LOTR is a big enough franchise to have different kinds of games. It was interesting to have it go harder so quickly. Not much else to say, other than that it is fairly unique. I know there's some kind of magic trick where you always lose. Thankfully, that wasn't the case here.

Asvegren responds:

very old game, an experiment mostly i guess!

Well, this was a rather intersting submission. The thing I don't understand about this is how I have pretty bad control. Apart from how I can't stop moving in the same place, I just can't go anywhere at times. There were occasions where I couldn't even go into the next room. I'm not even sure if I was supposed to. I appreciate you paying tribute to this website.

It wasn't so much about Pico Day as it was about the site in general. Seeing as how he's the mascot, I guess it makes sense. I thought this would be a parody of "The Venture Bros". Dang, is that an awesome show. There could have been better designs, though.

deathink responds:

HAHA, well what makes it pico day related is it take place at the pico day party :)
sorry about the bugs, i was up till 3am trying to get it ready and then left for pico day at 5am so I didn't get to test it . it will be fixed soon.

I am glad that I got to play this game. It was pretty hard to understand with how fast paced it was. Still, I took that as a way of showing how cool this game was. There probably could have been better graphics, but it's still nice. I just don't understand how I even died in one scenario. I think it's very funny how you set this in the year 2002.

Everything just looks so dated with all that stuff taking place in the future that is now. Putting "Quantum" in anything can make it cool. It was experimental, but worked out well for me. I never thought I'd be able to get past some of the levels. They just seem so vast at the beginning.

Hypnohustler responds:

Really glad you liked it! This game only took me a month to make, mainly because I made the graphics so small and just zoomed in. And I'm glad you found the Quantum bit cool, that was just the reason I named it that. :)

I may not be able to speak Russian, but this was still a freaking awesome game. It's biggest annoyance is the fact that there are respawning enemies. There are just too many of them to even enjoy. At least I managed to figure out some ways about the Russian language. I might be able to recognize "level" from now on. Of course, that will be of little use to me.

I have to comment that the colors in this were freaking gorgeous! There were just so many of these enemies that were of great variety. I guess it makes sense ghosts would be able to reappear. Too bad I'm not as good at it. You sometimes have to search for the openings you operate with the switches.

GameBalance responds:

But there is an english version of the game too!

I admit that this was a fairly interesting game because of how unique it was. That still didn't change the fact that I didn't enjoy it much as I could not understand it at all. Even the name was too strange. I found it odd how I seemingly was getting ahead when I kept losing. I guess the instructions could just be layed out better. They seem to long to really be worth the time.

I also think the graphics could have been better. They are not terrible, there have just been so many better ones. I thought it was going to be a Tamagotchi like game at first. It possibly was, just not in the way I expected. It's not my kind of game.

josh-tamugaia responds:

It was my first flash game... Thanks for playing and reviewing though.

The graphics are fairly impressive. My big complaint with this is that it is too difficult. I don't think I lasted any longer than before I knew how to fire! It's still a pretty interesting game. I like how there's an acid version, which I assume is harder. The music seems to be fairly suiting.

There's a fairly good variety of enemies coming at you. Some of the CGI does look a bit dated. Then again, most modern games don't use CGI anyway. It seemed like this was a unique game for you and it makes sense seeing as how you've made so many. I guess it's fine.

Wiesi responds:

Thanks for reviewing!

Well, this was an extremely frustrating game because I couldn't get anything done. I'm pretty sure you have to get a 4 by 4 block done to make any of them disappear. I admit that it was a different kind of game. As Tetris has little plot in itself, it's interesting to see a variation. I just wished I had some medals. Yes, that is shallow, but it's how I felt.

The graphics (what little there were) were actually quite nice. I do like how you can revolve the block around. I knew it would be too easy to just let them fall into nothingness. The music is pretty appropriate. Again, I'm not good at this.

Zanzlanz responds:

Ericho, thank you for your review! I certainly admit to it being a difficult game. Many times I see when a game is difficult, players claim to be bad at it. From a comparative perspective, you're not bad at all :)
I want to add an objective note so it is more clear that you must create squares (4x4 and up) to score points and clear blocks.
Thanks for playing!

Well, this is one crazy game. I guess I didn't like it that much because it made no sense to me. I tried to use all the fruits I could found and did not hallucinate. I guess I have to give you credit for creating a really strange location. It was certainly unique. It reminded me of things like the Pokemon or Legend Of Zelda games.

The music got a tad annoying after awhile. I could not really get anywhere in this game. I tried firing at the blocks blocking (redundant) me, but nothing happened. I just prefer games that make more sense. You're still pretty creative.

malec2b responds:

From starting area: Go up one zone, fight the first golem, past the golem should be a passageway going left, fight the second golem, the berries in this area have the hallucination effect.

If you want to make further progress in the game overall, go north as far as you can go until you reach the gate, at which point the objective should become fairly clear ;)

I admit that the premise was pretty good. It's too bad that I couldn't get very far in it. I liked the way it said that I earned the medal. Yes, every little bit counts for me. I thought the sound effects were decent. I just enjoyed seeing the sword kill the enemies and have them turn into balls.

Dang, I've been mentioning that a lot lately too. I like the way the enemies are designed. It's good that you don't stick to just one design. It is pretty annoying with how you lose the level if you lose so much as one of your eggs. You should just probably have more freedom in a game like this.

omaromeir responds:

Thanks for the feedback, I appreciate it. I promise to take your notes into account if I ever make a future version ;).

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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