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Thi was a fairly fun game, but some parts confused me. The sound didn't work when I was playing the levels. I don't know how this happened, as it was working just fine with the cutscenes. Anyway, it's great that you combine zombies with ninjas. There should be more games like that. The most frustrating thing was probably when you weren't supposed to cut the bread and you had to just let it come to you by hovering under it.

I really like the graphics in this, particularly with how the ninja throws his sword around. It's disappointing I wasn't able to get a medal with a game that has so many. The sounds (what few there were) were decent. It's a playable game and should be good for ninja fans. It's pretty clear cut in terms of understanding.

RybramDotCom responds:

Thanks bro. I'll look into the sound issue. Not sure what could be happening there. If you happen to find out what triggers it from not playing shoot me a message. Might help me track down the issue. Getting the bread is supposed to be frustrating :P.

I thought this was a fairly good game. What I really like about it is how you have a good sense of being able to do things quickly. I'm not that good at math, but I was able to get a gold medal the first time I played fairly easily. It kind of makes you realize how many times you use math in everyday life? While not as big as letters, they are important. The graphics could have been a bit better.

I still think it worked pretty well for what its purpose was. It's so great that you have several questions to answer and you only have to answer one to move on. It's a fairly unique way with how it gets harder. I appreciate all the hard work put into this, even if it wasn't that complicated. Math fans should love this.

Zoglu responds:

Hi, thanks for your review !
Like you, I think that being able to choose your answers is really important, so you're not stuck with an hard operation and you can adjust the difficulty level during gameplay. I had this idea while playing "Active Quiz for Math".
I wanted this game to be playable by children too, so that's why is quite easy to get a gold medal. Adults and math nerds can try getting the "Omega" and "Infinite" medals !

I think this is a pretty fun game. I am SOOO glad you have the ability to move around. Judging from the first level, I thought you had to ricochet everything into the pipe. This is a fairly weird game. There's one part where you fire into a chimney that isn't even attacked to anything, so why do it? Of course, I've never let surrealism stop me from liking a game before.

While it may not be Christmastime, it can still be a playable game. I really appreciated how the music was really suiting. It's a very unpredictable game, especially given how there are things like hazards that come after you. It may get frustrating, but you can always try again. It's just a pretty homey game. Maybe not that well detailed, but still enjoyable.

xmorpher responds:

Thanks for your review! i'm glad you enjoyed it :)

I guess I can appreicate how this was a simple game, but it just didn't do much for me. The worst part was how poorly the graphics were done. I was thinking that I could lose the bigger fish but I think he just hung on to me for the rest of the game until I died after he saw me. Anyway, I can kind of tell this was made quickly. You could have been more creative with the text, too. The net wasn't much of an enemy.

You need to work a lot more with shades. Everything just seems a solid color and the lines aren't done well. Congradulations on managing to have a game that has medals, I suppose. You just need much more detail. There's just so little here that's unique.

bcdefg123 responds:

This was made in 48 hours for Ludum Dare, a challenge one has to undertake by themselves. As someone who's really not an artist, that was my last priority. But thanks for the advice, I probably could experiment with shading next time.

Well, I can't blame you for not having detail in your game. I actually found this to be a bit enjoyable, even if I couldn't understand any of it. I appreciate you trying to make something complicated. The music wasn't bad. What I didn't like was that I just didn't even understand how things even fit together here. It was a bit too descriptive and not that fun in the long run.

It does kind of make for a nice surreal game. I guess you just have to keep on clicking things in order to get the medals. There could have probably been some better details, but I guess it's not terrible. People who are bigger fans of these kinds of games should like it more. It should do fairly well.

Shroom-Cushion responds:

I'm not fully sure how is this complicated, but thanks for the review! With my art being... well - arse, I have to resort to text and being a bit too descriptive sometimes. I mean, that's kinda my thing now, I guess.

While the detail was fairly poor, I simply can not hate this because I got the medals so easily! Seriously, I got like a third of them on my first run! Yes, I know that's a shallow thing to say, but it sure makes an enjoyable game. The only reason I stopped playing was becaause I was tired of winning so many medals! You really need to tell us how many meters you've done while you're launching. There should have been much better lines too.

But who cares? It's impossible for me to get some of these hard ones on other games! I think the animation of the catapult appearing should have been shorter. It takes too long for it to show up. Even the way the catapult is set up is freaking awesome! Just try to have more obstacles, okay?

SketchistGames responds:

Ok, thanks for the review IF I make a third one I will keep these in mind ;D

This is one heck of a weird game. I honestly had no idea if I was even pressing the right buttons. Was I supposed to press the "X" while the countdown was going on or when it was over? It said, "Go", so I couldn't decide. You're like a deranged Dr. Seuss. Of course, it wouldn't be the first time we had a submission made by a deranged Dr. Seuss before.

The animation/graphics were good and pretty creative. I'm sorry I couldn't think of anyway to rhyme this review. The guy looked like Kirbopher instead of Egoraptor. I guess all guys with long hair look similar. At least I managed to get a medal, even if I have no clue what I was doing.

FrozenFire responds:

I figured the responsive animations would cue you in as to whether or not your were doing it right.
I also figured some people might not understand how the game works the first time (which is why it's a true ending because it's how you experienced the game the first time with no real instruction) and then the rest of their playthroughs they would be more experienced and be able to navigate the plot tree better

This is one crazy game. It's pretty frustrating with how hard it is. You really have to pay close attention to everything that's going on and the controls can be pretty frustrating. It's just a game you really have to take your time with, no pun intended. That being said, it's still quite playable. It mostly works well because there are a lot of great designs, even if the graphics aren't that good.

I really liked the part at the beginning when you were talking about time. I had no idea people could know so much and be so philosophical, if that even counts. I appreciate all the weird things going on, even if they were a tad annoying. Hopefully, we can learn to understand how time works. At least I tried to learn something from this.

Oracions responds:

Thank you for your feedback.

Do you mean the Temporal Dynamics in the menu? That's something I made for a D&D campaign a while back but I never got around to run it so I found a place for it here. The original was more centered on the time dilation, though, dividing dimensions into threads, each thread with a different time factor. It then said what happens if time fields overlap etc. But that was not relevant for this game.

I thought this was a pretty good game. It was interesting how it was told from the perspective of the Creeper. It seems like that guy is becoming more and more sympathetic with these submissions. It really has a pretty sad overtone to it. I appreciate all the authenticness to the game. While this was done exactly like that way, I felt it was a good imitation.

He looks like a cactus. You guessed it, the only medal I won was one where I had to die. At least I managed to use the pick axe to get ahead in the game or else I would have been lost. It's rare that I see a game version of Minecraft, usually it's a flash tribute. It was nice to play something different.

rhys510 responds:

:D thanks for all your coments i really appreciate the fact you spent time writing this coment rather than say "PENIS! oh my gawd!!!" or something like that :P

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