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Well, I can't blame you for not having detail in your game. I actually found this to be a bit enjoyable, even if I couldn't understand any of it. I appreciate you trying to make something complicated. The music wasn't bad. What I didn't like was that I just didn't even understand how things even fit together here. It was a bit too descriptive and not that fun in the long run.

It does kind of make for a nice surreal game. I guess you just have to keep on clicking things in order to get the medals. There could have probably been some better details, but I guess it's not terrible. People who are bigger fans of these kinds of games should like it more. It should do fairly well.

Shroom-Cushion responds:

I'm not fully sure how is this complicated, but thanks for the review! With my art being... well - arse, I have to resort to text and being a bit too descriptive sometimes. I mean, that's kinda my thing now, I guess.

While the detail was fairly poor, I simply can not hate this because I got the medals so easily! Seriously, I got like a third of them on my first run! Yes, I know that's a shallow thing to say, but it sure makes an enjoyable game. The only reason I stopped playing was becaause I was tired of winning so many medals! You really need to tell us how many meters you've done while you're launching. There should have been much better lines too.

But who cares? It's impossible for me to get some of these hard ones on other games! I think the animation of the catapult appearing should have been shorter. It takes too long for it to show up. Even the way the catapult is set up is freaking awesome! Just try to have more obstacles, okay?

SketchistGames responds:

Ok, thanks for the review IF I make a third one I will keep these in mind ;D

This is one heck of a weird game. I honestly had no idea if I was even pressing the right buttons. Was I supposed to press the "X" while the countdown was going on or when it was over? It said, "Go", so I couldn't decide. You're like a deranged Dr. Seuss. Of course, it wouldn't be the first time we had a submission made by a deranged Dr. Seuss before.

The animation/graphics were good and pretty creative. I'm sorry I couldn't think of anyway to rhyme this review. The guy looked like Kirbopher instead of Egoraptor. I guess all guys with long hair look similar. At least I managed to get a medal, even if I have no clue what I was doing.

FrozenFire responds:

I figured the responsive animations would cue you in as to whether or not your were doing it right.
I also figured some people might not understand how the game works the first time (which is why it's a true ending because it's how you experienced the game the first time with no real instruction) and then the rest of their playthroughs they would be more experienced and be able to navigate the plot tree better

This is one crazy game. It's pretty frustrating with how hard it is. You really have to pay close attention to everything that's going on and the controls can be pretty frustrating. It's just a game you really have to take your time with, no pun intended. That being said, it's still quite playable. It mostly works well because there are a lot of great designs, even if the graphics aren't that good.

I really liked the part at the beginning when you were talking about time. I had no idea people could know so much and be so philosophical, if that even counts. I appreciate all the weird things going on, even if they were a tad annoying. Hopefully, we can learn to understand how time works. At least I tried to learn something from this.

Oracions responds:

Thank you for your feedback.

Do you mean the Temporal Dynamics in the menu? That's something I made for a D&D campaign a while back but I never got around to run it so I found a place for it here. The original was more centered on the time dilation, though, dividing dimensions into threads, each thread with a different time factor. It then said what happens if time fields overlap etc. But that was not relevant for this game.

I thought this was a pretty good game. It was interesting how it was told from the perspective of the Creeper. It seems like that guy is becoming more and more sympathetic with these submissions. It really has a pretty sad overtone to it. I appreciate all the authenticness to the game. While this was done exactly like that way, I felt it was a good imitation.

He looks like a cactus. You guessed it, the only medal I won was one where I had to die. At least I managed to use the pick axe to get ahead in the game or else I would have been lost. It's rare that I see a game version of Minecraft, usually it's a flash tribute. It was nice to play something different.

rhys510 responds:

:D thanks for all your coments i really appreciate the fact you spent time writing this coment rather than say "PENIS! oh my gawd!!!" or something like that :P

It seems like it's been awhile since I've played a minature golf game. I didn't really understand how to play at first, because I tried to play it on the level it started me with. Then I went over to start the level which I thought I already started and then I got into a more simple surrounding. You have to remember that in this game, you can go far too fast and miss the hole completely. It's realistic like that. The music is pretty nice.

People more used to this kind of game should probably have a better time than I did. Just be sure not to over to underestimate the power you give your ball. I like how there's a lot of different locations to show where you are. I couldn't tell if the title was supposed to be some kind of pun. It's a nice little time waster.

jayc06 responds:

The main menu can be confusing for some but most get pass it, its the game's way to let you play around without restrictions (unless you land under the buttons). cheers ;)

This would have been a perfect game if not for two things. 1. You need to make it so that you can start off from a certain level. 2. The pause button doesn't work. It does show the "Play" button onscreen, but you and enemies can still move. With that aside, this is a really cool game. I especially love how there's so many sweet colors just jumping around everywhere.

You have to be careful to not kill yourself. I love how there's so much going on and it all looks so great in color. I don't understand it half the time, you just need to keep on playing, I guess. It's the best game I've played all day. I appreciate all the wacky stuff that goes on and the obstacles you create for yourself or accidentally for enemies.

kurismakku responds:

that's interesting, for me pause perfectly works...

I thought this was a pretty cool game. The notion of aliens stealing cattle has been done before, but I think this was kind of different for the genre. Again, at least I managed to get at least one medal, for the first level obviously. I think the graphics are pretty nicely done. It can get a bit frustrating when you have to drag those cows over such a long area. It is something you get used to after awhile.

Everything is presented in a pretty nice colorful manner. It's kind of a cutesy game I can see younger people liking. It's a good game, it just doesn't have anything that noteworthy. I appreciate all the little things going on, like the keys to get rid of the laser part. It's a pleasant game to play.

tinime responds:

Thanks for your comments. It's very helpful for us to improve the game .

You guys are pumping out front page game after front page game! I don't know how many people are working on this, but the end result is great! I will say that I am kind of annoyed at how you are not able to go anywhere without flying. It makes just moving from the little blocks hard. I still have to give you credit for having truly awesome graphics as always. It's unbelievable the number of great ideas that can come from this.

I really liked the music in this too. It reminded me of those Crash Bandicoot levels that took place in Ancient Egypt or something. It's great how the colors are so flawless. Everything with the graphics just flows so well. I like how the main character is reborn as a mummy. If only I remembered how to shake the sand hand off.

Nitrome responds:

Actually theses are all just games from our back catalogue that we are finally releasing to the wild but I am pleased to hear you noticed they were all by us. We don't actually make a game every week :) ......though we do roughly twise a month. If you like our games you should check out our site where you can find all 100 plus of them! www.nitrome.com

I am one of the most prolific reviewers on this website and even on the Internet! I am proud to be such a huge fan of this website!

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