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View Profile Ericho

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This game was fairly addictive. I will admit it could get kind of annoying, but I got used to it. The graphics were so simplistic, yet it was still very hard! Those big meteors got really annoying. It was hard to tell what I was supposed to collect and what was a projectile. Yeah, it could have been more detailed.

The sound effects seemed rather suiting. I didn't know you'd have a fairly high variety of enemies. There was certainly a lot going on. The little round guys were the most annoying. They were the first enemies to actually fire at you. It was as fun as I thought.

KilledByAPixel responds:

thanks for the review!

I liked this game a lot! I thought it was very impressive with how you had no idea what enemies would appear next. Medals always motivate me! The music was great now that I listen closely to it. I thought I'd be able to beat at least one boss. This was just a great game.

I don't know how these levels, or rather rooms work. I'm sure they're all random. It gave me a great sense of exploration. I'd think a game with shells would feature Mario. It's fun in any way.

HelperWesley responds:

Glad you enjoyed it. The rooms should really have some kind of portal or smoke effect at the doors, because they are completely randomized each time you walk in to a new room. 😅

The shells was meant to be for bullet shells, but it does sound like a Mario thing. 🤔

Wow, this game was really hard. I didn't even know how to play it at first. I then realized you selected the levels in that tree. That didn't make it any easier! I do have to praise you for not dying when you fell down. It didn't make it any easier though.

The music was quite good. More talented people should enjoy this. I wasn't motivated enough to advance very far. Motivation is something I always talk about when dealing with a hard game like this. The best thing is probably the title.

Wow, this was a lot of fun. I shouldn't have liked this so much. I mean, it seemed to have a lot of flaws. The characters seemed flat, as in flat on the screen. It was just a very happy upbeat game. I love how sincere it was.

It was fun to see her just prance around. The set up was so cute! I haven't played the game the whole way through. I didn't notice that cobweb in the corner. What a nice little game.

Hey, I hit one out of the park and it didn't count! Wait, that doesn't qualify. I actually had to go over the trash cans. I didn't care for that. It did get kind of redundant. The game is still passable.

I mean that in every sense of the word. The title's kind of cute. Damn, every game has medals nowadays! The graphics are good. I guess it's realistic.

This is one of my favorite games for this year's Pixel Day! My only complaint was that the respawning enemies were really annoying. I thought the medals would at least be easier considering how the first was. The colors were cool. I loved how everything moved.

The boss was the hardest part. I'm glad I at least collected the ducks. I don't even remember how I got them. I also loved how wacky it was. I have no doubt this will win an award!

Wow, this is just a demo? I'm very impressed! Yay, a green Kirby! I appreciate the fine detail for Pixel Day. I would probably give a full score when the full game comes out. I don't see how I couldn't!

I was expecting some enemies. You didn't even need any! The game was already hard enough. I didn't realize I could press the W to go under a door. The music's fine too.

LeviRamirez responds:

Give me about 2 years and I'll be expecting a PERFECT score on Steam when it comes out, lol

Glad you liked it! Thanks for the kind words :-)

Wow, what a creative game! I'm glad to have come by something so unique! You had to look at the tutorial first. I didn't expect it to escalate with the thing coming down and all. The music and sounds were great too. I really do like this pixel work.

Happy Pixel Day! I had no idea we'd get such great games this year! It's just a cute little game. It reminded me of "Wheel Of Fortune", only with drills. That was certainly a combo I never thought I'd see.

This had great design and I'm so glad to have come by it! Can you please just not make the screen so big? I didn't understand how you even collected those points. They didn't seem to amount to anything. It was confusing, but still great. I thought it would be boring at first, just fighting the same enemies.

I'm so glad there was a lot of variety! My favorites might have been the skulls. Boy, was that boss hard! I wasn't expecting the first one to be that difficult. It was so cool to see the unique upgrades as well.

I liked this game a lot! I wasn't expecting a squid to appear of all things. It seems like all squids are like Cthluhu now. I appreciated how good the graphics were. I didn't even see the red dots at first. It took me awhile to get the hang of it.

I couldn't find the shop where you upgraded. Thank you for including footage of the awesome gameplay! I love how fast paced you can make it. Oh, I guess squids are related to oil, which cards run on. It's still a weird association.

jefvel responds:

Thanks! Yeah, there's not workshop yet. But it's a planned feature! Also it just accidentally became a squid, since my placeholder character sort of looked like one :)

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