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View Profile Ericho

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Yeah, I remember when I had an advent calendar. That's what this basically is. I really appreciate these pictures. The layout of this game seemed too simple. The sprite work was low quality. It was worth it just to see these pictures!

I wish Pico had some facial features. I love that cute title. The music's pretty nice too. There'll be a Christmas 2019 collection here soon. Thanks for starting off the month!

Click on "Who's This Pumpkin Head Anyway?" after the game starts and you get to it. Click "Who Was The Hostage?". Obviously, click "Are There Any Suspects?". Go to the mayor's office. Click on the office to go inside it. Go up to the secretary and click "That's all thank you".

Click the door to go outside. Go to the desk to get the letter. Give the letter to the secretary. Go to the police station. Click "Consult Notes And Ask About Evidence".

Muja responds:

Thank you for the walkthrough, but it's incomplete..! ;)

That was a good game. I have no idea what will happen next. Well, I know it's going to get more complicated. You really have to learn the order of everything. I appreciated the design. It does get kind of repetitive.

You still work well with what you have. Wow, that's four "W" words in a row! This certainly fits the theme. Wow, this doesn't even have a section yet. You know how to plan ahead.

Wow, wasn't expecting something like this. I used to play Zelda games all the time as a kid. Well, I played A Zelda game. You get the idea. I could tell it was you, Mungia. I'm impressed at how massive this game is.

It does seem like a full fledged Zelda game. There's just so many pop culture references in this. This could be a full fledged game on the Game Boy. Well, I guess anything with this many medals could. It's not so much focusing on Lincoln as everything!

That was a good game. I admit it wasn't that unique. Don't think it wasn't complicated, though! We can't have a game with medals be too easy, can we? It was nice and simplistic. That never means easy, does it?

I was afraid I'd have to get them in some certain position. Instead, I'd just have to make them touch. It probably could have used more detail. Well, it's still very playable. You deserved your Daily Feature.

This was the best game in this series! It's mostly because of how unique it is. I mean, I've heard of not being able to do things before, but not like this! You know, not moving right. You'd be surprised at how important that is. The music's great.

It takes awhile to figure everything out. You have to learn to time things. It certainly doesn't get easier. I guess this fit the theme. Ludum Dare can indeed make great games.

Well, this was certainly a complicated game. I got into "Dark Souls". It sucks that I suck at it! Oh well, it's something at least. The music's great. I do wish it wouldn't all take place in the same room.

Well, I haven't played the other games yet. I like the layout. It's weird to play a game advertised at the top of the page without medals. Yeah, that's what motivates me. It's certainly unique.

I was impressed at how challenging this was. I had no idea how I was dying at first. I mean, it seemed like I died just by standing still. That actually happens! You always leave a dot behind that can kill you. That gets annoying.

It's still quite unique. I can always appreciate that. It may have been too simplistic. I can see why it's popular. Happy Halloween 2019!

Why is this the lowest rated submission for Ludum Dare 46? I liked it! It's not the best, but it's decent. I'm glad to have reviewed it. I know the design wasn't that creative. It probably didn't take that long to make.

Once again, I don't know what this has to do with "start with nothing". Everything starts from nothing! The music was good too. Maybe it could have used sound effects. It's still fun for what it is.

Etchlight-Studios responds:

Thanks for that LOL , "the start with nothing" I went with was starting a level with nothing dangerous like obstacles or enemies and then build on it as you go on
About the ludam dare thing my game doesn't have pretty screenshots so....that's on me But thank you for the review

That was pretty interesting. I just really don't know how to play it. I mean, it's just a chick walking around. I was able to get the first feather. I guess it's nice for an experimental game. I thought it was taking place through a womb.

I mean, that would be starting, right? That's a lot of thunder. It doesn't even stop when I pause it! Congrats for being the thumbnail. The graphics are pretty good.

aeveis responds:

It's explained but not directly. You want to walk where the walls are least closed. It ended up being more of a soft puzzle than I wanted. The thunder noise also decreases the closer you get to the goal. Thanks for trying it out!

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